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Haggling Minor Skill Challenge Mechanic
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<blockquote data-quote="Quickleaf" data-source="post: 5639664" data-attributes="member: 20323"><p>Mechanically this seems sound, but this messes with 4e's treasure per level. For example in your example it seems like the PC ends up getting a 3rd level axe (680 gp) for the less than the price of a 1st level item (360 gp). If this sort of barter happened consistently your PC would be swimming in gold and your merchants would loathe doing business with them (as they would be selling at or below cost). The only way I see this working economically is if merchants routinely mark up magic items when dealing with the party by an order of at least 300%.</p><p></p><p>I don't care for it story-wise cause it's just numbers being thrown back and forth; as a DM this is exactly the sort of situation I'd want resolved with a single check so the game could move on to the good stuff. Back when I was writing <strong>Tales of the Caliphate Nights</strong> (Paradigm Concepts) for the True20 system, I had an idea for a "Bargaining in the Souk" mini-game. While some of those ideas made it into the book I didn't have time to flesh them out fully. The premise was that certain clever arguments and catch-phrases/quips would be exchanged over a 3-round segment between buyer and merchant. If the buyer played their cards right (and thus could literally be cards), they could end up with not just a discount but access to special gear, an offer to craft a unique item, a bonus little gift, etc. But if the deal didn't go in their favor they could end up with a shoddy/stolen item or a lame pack mule, disgruntling a merchants guild, a delay in procurement or the item, refusal of future business or markup, etc. It was meant to be a very lighthearted game.</p><p></p><p>If your player refuses to compromise, just don't make the price they want available. Instead note that item in their treasure wish list and introduce it via a treasure parcel.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5639664, member: 20323"] Mechanically this seems sound, but this messes with 4e's treasure per level. For example in your example it seems like the PC ends up getting a 3rd level axe (680 gp) for the less than the price of a 1st level item (360 gp). If this sort of barter happened consistently your PC would be swimming in gold and your merchants would loathe doing business with them (as they would be selling at or below cost). The only way I see this working economically is if merchants routinely mark up magic items when dealing with the party by an order of at least 300%. I don't care for it story-wise cause it's just numbers being thrown back and forth; as a DM this is exactly the sort of situation I'd want resolved with a single check so the game could move on to the good stuff. Back when I was writing [b]Tales of the Caliphate Nights[/b] (Paradigm Concepts) for the True20 system, I had an idea for a "Bargaining in the Souk" mini-game. While some of those ideas made it into the book I didn't have time to flesh them out fully. The premise was that certain clever arguments and catch-phrases/quips would be exchanged over a 3-round segment between buyer and merchant. If the buyer played their cards right (and thus could literally be cards), they could end up with not just a discount but access to special gear, an offer to craft a unique item, a bonus little gift, etc. But if the deal didn't go in their favor they could end up with a shoddy/stolen item or a lame pack mule, disgruntling a merchants guild, a delay in procurement or the item, refusal of future business or markup, etc. It was meant to be a very lighthearted game. If your player refuses to compromise, just don't make the price they want available. Instead note that item in their treasure wish list and introduce it via a treasure parcel. [/QUOTE]
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Haggling Minor Skill Challenge Mechanic
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