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Haggling: rules, guidelines, suggestions?
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<blockquote data-quote="SteveC" data-source="post: 4333809" data-attributes="member: 9053"><p>Starfox,</p><p>I don't mean to pick on you here, but this is exactly the sort of response that people who don't like 4E are pointing to when they say "4E is all about combat and has nothing to do with roleplaying."</p><p></p><p>My players most definitely do not want to roleplay the home shopping network. They have trained the diplomacy skill, and one of the things that it says you can do with it is haggle. There just aren't any rules for how to do that in the game (at least apparently that's the case, since I suspect someone would have pointed them out by now if they were in there).</p><p></p><p>Of course I can handle the haggling by fiat, but then it makes the players investment in the skill a bit less worthwhile, and makes my players a little more frustrated that they can't do something the rules tell them they can.</p><p></p><p>Thanks to everyone for ideas, by the way ... I'm most likely going to use a combo of FranktheDM's idea with the standard difficulty chart, because I'm not interested in making this into something as involved as a Skill Challenge.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4333809, member: 9053"] Starfox, I don't mean to pick on you here, but this is exactly the sort of response that people who don't like 4E are pointing to when they say "4E is all about combat and has nothing to do with roleplaying." My players most definitely do not want to roleplay the home shopping network. They have trained the diplomacy skill, and one of the things that it says you can do with it is haggle. There just aren't any rules for how to do that in the game (at least apparently that's the case, since I suspect someone would have pointed them out by now if they were in there). Of course I can handle the haggling by fiat, but then it makes the players investment in the skill a bit less worthwhile, and makes my players a little more frustrated that they can't do something the rules tell them they can. Thanks to everyone for ideas, by the way ... I'm most likely going to use a combo of FranktheDM's idea with the standard difficulty chart, because I'm not interested in making this into something as involved as a Skill Challenge. --Steve [/QUOTE]
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Haggling: rules, guidelines, suggestions?
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