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*Pathfinder & Starfinder
Haggling. . .
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<blockquote data-quote="boozerker" data-source="post: 2848432" data-attributes="member: 31067"><p>Why not just use a system similar to influencing NPC attitudes? </p><p></p><p>Replace the words "Hostile, Unfriendly, Indifferent, Friendly, Helpful" with "<em>Bargain, Reasonable, Moderate, Pricey, Outrageous</em>" </p><p></p><p>If the PC wants a chance to haggle, the merchant must first be warmed to the idea with a diplomacy check. DCs are based what the price is now: </p><p></p><p>Bargain -- DC 50 </p><p>Reasonable -- DC 35</p><p>Moderate -- DC 25 </p><p>Pricey -- DC 20 </p><p>Outrageous -- DC 10</p><p></p><p>If that first step succeeds, then start haggling with opposed Appraise checks, using the same DCs above. If the check succeeds by at least 10, the PC can continue trying to lower the price. If it fails by 10, then the price resets and haggling is over. If it stays within 10, then the price is settled. The DM makes the merchant's rolls in secret. </p><p></p><p>Modifiers can add to the merchant's rolls depending on the economies of that area, or whatever other factors DM might use. Also consider raising the DC an additional 5 for every 10% that the price drops. </p><p></p><p>And if PCs abuses their haggling talents, it's likely that merchants will alert other merchants and their DC for haggling will shoot up all across town.</p></blockquote><p></p>
[QUOTE="boozerker, post: 2848432, member: 31067"] Why not just use a system similar to influencing NPC attitudes? Replace the words "Hostile, Unfriendly, Indifferent, Friendly, Helpful" with "[I]Bargain, Reasonable, Moderate, Pricey, Outrageous[/I]" If the PC wants a chance to haggle, the merchant must first be warmed to the idea with a diplomacy check. DCs are based what the price is now: Bargain -- DC 50 Reasonable -- DC 35 Moderate -- DC 25 Pricey -- DC 20 Outrageous -- DC 10 If that first step succeeds, then start haggling with opposed Appraise checks, using the same DCs above. If the check succeeds by at least 10, the PC can continue trying to lower the price. If it fails by 10, then the price resets and haggling is over. If it stays within 10, then the price is settled. The DM makes the merchant's rolls in secret. Modifiers can add to the merchant's rolls depending on the economies of that area, or whatever other factors DM might use. Also consider raising the DC an additional 5 for every 10% that the price drops. And if PCs abuses their haggling talents, it's likely that merchants will alert other merchants and their DC for haggling will shoot up all across town. [/QUOTE]
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