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*Pathfinder & Starfinder
Haggling. . .
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<blockquote data-quote="wmasters" data-source="post: 2850121" data-attributes="member: 40111"><p>This is similar to what I do on item sales, with a flat Appraise check. As much as anything this is to give the Appraise skill more value, since I tend to find it's one of the redundant skills that's on the character sheet to make it look like there's more on it. </p><p></p><p>PCs have a choice of either selling at 50% of value, or making an Appraise check to try and make a bit more money on it, getting between 30-70% of the money for the item depending on the success of the appraise check. I tend to use a flat price for buying items, but you could use something similar. I'd be inclined to offer 5% for each category better than Moderate this has passed by (and vice versa).</p><p></p><p>This wasn't really introduced with my group as an attempt to put in haggling as much as it was an attempt to make the Appraise skill worth considering though (that, and simplicity is why it doesn't include Diplomacy, Bluff etc).</p></blockquote><p></p>
[QUOTE="wmasters, post: 2850121, member: 40111"] This is similar to what I do on item sales, with a flat Appraise check. As much as anything this is to give the Appraise skill more value, since I tend to find it's one of the redundant skills that's on the character sheet to make it look like there's more on it. PCs have a choice of either selling at 50% of value, or making an Appraise check to try and make a bit more money on it, getting between 30-70% of the money for the item depending on the success of the appraise check. I tend to use a flat price for buying items, but you could use something similar. I'd be inclined to offer 5% for each category better than Moderate this has passed by (and vice versa). This wasn't really introduced with my group as an attempt to put in haggling as much as it was an attempt to make the Appraise skill worth considering though (that, and simplicity is why it doesn't include Diplomacy, Bluff etc). [/QUOTE]
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Haggling. . .
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