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Haglings
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<blockquote data-quote="trentonjoe" data-source="post: 408763" data-attributes="member: 304"><p>These are essentials Green Hags scaled down from L to S and their Hit dice reduced form 9 to 3 with somne special powers thrown in. I got the idea from S&S's Wilderness and Wasteland. I liked their concept but didn't like the final project. Please critique and correct my mistakes. I think the only "scaling" mistake I made was giving an extra feat but I could be wrong. Thanks!</p><p></p><p>Hagling</p><p></p><p>Small Monsterous Humanoid (Hag)</p><p>Hit Dice: 3d8 +3 –6 (12)</p><p>Initiative: +3</p><p>Speed: 20 feet, swim 20 feet</p><p>AC: 23 (+3 dex, +9 natural armor, +1 size)</p><p>Attacks: 2 claws +2, range touch +7</p><p>Damage: claws 1d3-2</p><p>Face/Reach: 5x5/ 5</p><p>Special Attacks: Spells, sneak attack, Spell like abilities</p><p>Special Qualities: Darkvision 60 feet, Evasion</p><p>Saves: Fort -1, Ref +6, Will +4 </p><p>Abilities: Str 7 , Dex 16 , Con 6 , Int 12, Wis 12 , Cha 12 </p><p>Skills: Hide +13, Move Silently +9, Concentration +2, Swim +6</p><p>Feats: Skill focus (Hide and Move Silently), Toughness</p><p>Climate/Terrain: Swamp</p><p>Organization: Solo, or family (2-6 plus Green hag)</p><p>Challenge Rating: 3</p><p>Treasure: standard</p><p>Alignment: CE</p><p>Advancement Range: Medium 4-8 </p><p></p><p>Description </p><p>Haglings are the human children raised by Green Hags. Due to the sheer vileness of the Hag, the children get warped into strange creatures. They appear as small, ugly, old women.</p><p>Usually, they are found with their “sisters and mother” but brave children have been known to run away and start off their own solo career of terror.</p><p>Combat </p><p>Spells(Sp): Haglings can cast spells like 2nd level sorcerers.</p><p> </p><p>Sneak Attack (Ex): Haglings deal an additional 2d6 points of damage to unaware appoints. Regular restrictions apply. Does not work on flanked opponets </p><p></p><p>Spell Like abilities (Sp): Haglings can cast polymorph self as a free action. This works in all ways like the arcance spell except the haggling can only choose small animals to change into. The Hagling can change back as a free action as well. </p><p></p><p>Evasion (Ex): Haglings have the evasion ability of a 2nd level rogue.</p><p></p><p>EDIT1: Fixed Hide and Swim score.</p></blockquote><p></p>
[QUOTE="trentonjoe, post: 408763, member: 304"] These are essentials Green Hags scaled down from L to S and their Hit dice reduced form 9 to 3 with somne special powers thrown in. I got the idea from S&S's Wilderness and Wasteland. I liked their concept but didn't like the final project. Please critique and correct my mistakes. I think the only "scaling" mistake I made was giving an extra feat but I could be wrong. Thanks! Hagling Small Monsterous Humanoid (Hag) Hit Dice: 3d8 +3 –6 (12) Initiative: +3 Speed: 20 feet, swim 20 feet AC: 23 (+3 dex, +9 natural armor, +1 size) Attacks: 2 claws +2, range touch +7 Damage: claws 1d3-2 Face/Reach: 5x5/ 5 Special Attacks: Spells, sneak attack, Spell like abilities Special Qualities: Darkvision 60 feet, Evasion Saves: Fort -1, Ref +6, Will +4 Abilities: Str 7 , Dex 16 , Con 6 , Int 12, Wis 12 , Cha 12 Skills: Hide +13, Move Silently +9, Concentration +2, Swim +6 Feats: Skill focus (Hide and Move Silently), Toughness Climate/Terrain: Swamp Organization: Solo, or family (2-6 plus Green hag) Challenge Rating: 3 Treasure: standard Alignment: CE Advancement Range: Medium 4-8 Description Haglings are the human children raised by Green Hags. Due to the sheer vileness of the Hag, the children get warped into strange creatures. They appear as small, ugly, old women. Usually, they are found with their “sisters and mother” but brave children have been known to run away and start off their own solo career of terror. Combat Spells(Sp): Haglings can cast spells like 2nd level sorcerers. Sneak Attack (Ex): Haglings deal an additional 2d6 points of damage to unaware appoints. Regular restrictions apply. Does not work on flanked opponets Spell Like abilities (Sp): Haglings can cast polymorph self as a free action. This works in all ways like the arcance spell except the haggling can only choose small animals to change into. The Hagling can change back as a free action as well. Evasion (Ex): Haglings have the evasion ability of a 2nd level rogue. EDIT1: Fixed Hide and Swim score. [/QUOTE]
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