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Hags - Something doesn't add up.
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<blockquote data-quote="Flamestrike" data-source="post: 8172427" data-attributes="member: 6788736"><p>Not sure I would agree with that. </p><p></p><p>In any event, DMs are required to add/ subtract from encounters to mix things up (this is even a rule in AL play).</p><p></p><p>For example in my current RotF campaign, I had Kelto attack the PCs solo - and granted him Legendary actions and reactions to make him a worthwhile single encounter for the day solo encounter.</p><p></p><p>Simply gave him 2 x LA, either Sword attacks or Freezing ray (2d8, 6th level) and 2 x LRs. Made that up on the spot (the players had just gone off script and had assisted a potential sacrifice by rescuing her and escorting her across the lake - it just felt appropriate for him to turn up and seek vengeance at that point).</p><p></p><p>Prior to that they went White Moose hunting, and I made a point of throwing a few 'random' encounters at them as they went looking for the Moose (some Crag cats, the Elf Banshee with a Bow, a Blizzard that knocked them around a bit, the White Moose, and then a pack of wolves on the way home, led by a Winter Wolf Boss, drawn by the scent of the Mooses head). </p><p></p><p>By the time they got the Mooses head back to the town, they were freezing, battered and bruised and well out of spell slots and resources.</p><p></p><p>You have to improvise a bit. The adventure just provides a bare-bones framework from which you work your magic.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8172427, member: 6788736"] Not sure I would agree with that. In any event, DMs are required to add/ subtract from encounters to mix things up (this is even a rule in AL play). For example in my current RotF campaign, I had Kelto attack the PCs solo - and granted him Legendary actions and reactions to make him a worthwhile single encounter for the day solo encounter. Simply gave him 2 x LA, either Sword attacks or Freezing ray (2d8, 6th level) and 2 x LRs. Made that up on the spot (the players had just gone off script and had assisted a potential sacrifice by rescuing her and escorting her across the lake - it just felt appropriate for him to turn up and seek vengeance at that point). Prior to that they went White Moose hunting, and I made a point of throwing a few 'random' encounters at them as they went looking for the Moose (some Crag cats, the Elf Banshee with a Bow, a Blizzard that knocked them around a bit, the White Moose, and then a pack of wolves on the way home, led by a Winter Wolf Boss, drawn by the scent of the Mooses head). By the time they got the Mooses head back to the town, they were freezing, battered and bruised and well out of spell slots and resources. You have to improvise a bit. The adventure just provides a bare-bones framework from which you work your magic. [/QUOTE]
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