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Hags - Something doesn't add up.
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<blockquote data-quote="jgsugden" data-source="post: 8175778" data-attributes="member: 2629"><p>News? No. Disappointment? Yes. Of course. If you want to play against homebrew monsters the players do not know, we can make things up. If we want to capitalize upon the existing lore taken from the real world, we want the expectation to match the game experience as much as possible. Those of us expressing frustration or disappointment are doing so because this gap exists. We can obviously change monsters to suit our needs. Hags, in my world, exist as written in the DMG, but they do not use the name Hag. They often go unnamed, but when I do use a name I call them Tsiraki, and their lore is a bit different (they are lesser spirits summoned by a Hag to do their bidding or represent their interests). I added Hags inspired by folklore from the real world because it was a gap. It would just be nice to have the gaps filled from the start.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8175778, member: 2629"] News? No. Disappointment? Yes. Of course. If you want to play against homebrew monsters the players do not know, we can make things up. If we want to capitalize upon the existing lore taken from the real world, we want the expectation to match the game experience as much as possible. Those of us expressing frustration or disappointment are doing so because this gap exists. We can obviously change monsters to suit our needs. Hags, in my world, exist as written in the DMG, but they do not use the name Hag. They often go unnamed, but when I do use a name I call them Tsiraki, and their lore is a bit different (they are lesser spirits summoned by a Hag to do their bidding or represent their interests). I added Hags inspired by folklore from the real world because it was a gap. It would just be nice to have the gaps filled from the start. [/QUOTE]
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Hags - Something doesn't add up.
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