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Hail to the computer Paranoia D20 Recruiting (3/5)
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<blockquote data-quote="Maerdwyn" data-source="post: 1492087" data-attributes="member: 835"><p>I could easily see adding in advancement as a commoner with skill points and bab - I didn't only because of the reason you mentioned: we never got to advance our clones <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>6hp isn't actually all that deadlier because the damage sales aren't as high in terms of numbers as regular d20, and sometimes, weapons won't do any damage at all (simulating the "no effect" entry on the Damage Table)</p><p> </p><p>Take the Laser Pistol. In Paranoia, That's Damage Rating 7, which equals a 10% chance to kill outright, anda 5% chance to do nothing, leaving 85% chance to wound in some capacity. A clone was only expected to survive one wound - a second, and he was toast.</p><p> </p><p>In ParanoiD20, it has a damage of 1d8-2, for a range of -1 to 6. It will kill outright only on a roll of 8 (12.5%), and do nothing on a roll of 1 or 2 (25%). Meanwhile, the variable damage actually give a clone a chance at surviving more than a couple shots' if lucky. It's actually a little more survivable than the original, but still nasty, I'll grant <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 1492087, member: 835"] I could easily see adding in advancement as a commoner with skill points and bab - I didn't only because of the reason you mentioned: we never got to advance our clones :) 6hp isn't actually all that deadlier because the damage sales aren't as high in terms of numbers as regular d20, and sometimes, weapons won't do any damage at all (simulating the "no effect" entry on the Damage Table) Take the Laser Pistol. In Paranoia, That's Damage Rating 7, which equals a 10% chance to kill outright, anda 5% chance to do nothing, leaving 85% chance to wound in some capacity. A clone was only expected to survive one wound - a second, and he was toast. In ParanoiD20, it has a damage of 1d8-2, for a range of -1 to 6. It will kill outright only on a roll of 8 (12.5%), and do nothing on a roll of 1 or 2 (25%). Meanwhile, the variable damage actually give a clone a chance at surviving more than a couple shots' if lucky. It's actually a little more survivable than the original, but still nasty, I'll grant :) [/QUOTE]
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