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General Tabletop Discussion
*TTRPGs General
Hairbrained idea - 3.5 Atomizing class/level abilities
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<blockquote data-quote="amethal" data-source="post: 2718148" data-attributes="member: 22784"><p>If a player uses added flexibility to create an unplayable character then that is his problem. Tough!</p><p></p><p>The problem with the level system is that often </p><p></p><p>in order to get something that you want </p><p>you have to get other things that you don't want</p><p>and give up things that you did want.</p><p></p><p>That's a convoluted sentence, so I'll give an example.</p><p></p><p>In D&D, if you want to be a "trap detector" you have to take a level of rogue. (Unless you want to detect traps by setting them off, which is a perfectly valid character choice but not what I have in mind here.)</p><p></p><p>One way around this is by taking another character class or prestige class which grants trapfinding - the only one I can think of is the scout - which is not a solution, but rather a means of restating the problem.</p><p></p><p>The cleric spell "Find Traps" is an option, but there are much better things clerics of levels 3+ could be doing with their second level spell slots.</p><p></p><p>Thus, you are required to take a rogue level. </p><p></p><p>This costs you</p><p></p><p>base attack bonus</p><p>your normal saving throw progression</p><p>a caster level</p><p>any other level dependent bonuses</p><p>progression in skills not on the rogue list (a very minor drawback, as rogue list is the best)</p><p>hit points, unless you are a wizard or sorcerer</p><p></p><p>in return you get</p><p></p><p>+1d6 sneak attack</p><p>more skill points</p><p>access to the rogue skill list</p><p>+2 to reflex saves</p><p></p><p>I can think of plenty of character concepts where the advantages are outweighed by the disadvantages.</p><p></p><p>What is needed is not a pure point buy system. </p><p></p><p>Simply make trapfinding a feat (and do the same for any other class abilities as appropriate).</p><p></p><p>The reason this has not been done is, as far as I can tell, from a desire to keep the rogue's role in the party nothwithstanding the introduction of the skill system. Its a "sacred cow", but not one I am in favour of.</p></blockquote><p></p>
[QUOTE="amethal, post: 2718148, member: 22784"] If a player uses added flexibility to create an unplayable character then that is his problem. Tough! The problem with the level system is that often in order to get something that you want you have to get other things that you don't want and give up things that you did want. That's a convoluted sentence, so I'll give an example. In D&D, if you want to be a "trap detector" you have to take a level of rogue. (Unless you want to detect traps by setting them off, which is a perfectly valid character choice but not what I have in mind here.) One way around this is by taking another character class or prestige class which grants trapfinding - the only one I can think of is the scout - which is not a solution, but rather a means of restating the problem. The cleric spell "Find Traps" is an option, but there are much better things clerics of levels 3+ could be doing with their second level spell slots. Thus, you are required to take a rogue level. This costs you base attack bonus your normal saving throw progression a caster level any other level dependent bonuses progression in skills not on the rogue list (a very minor drawback, as rogue list is the best) hit points, unless you are a wizard or sorcerer in return you get +1d6 sneak attack more skill points access to the rogue skill list +2 to reflex saves I can think of plenty of character concepts where the advantages are outweighed by the disadvantages. What is needed is not a pure point buy system. Simply make trapfinding a feat (and do the same for any other class abilities as appropriate). The reason this has not been done is, as far as I can tell, from a desire to keep the rogue's role in the party nothwithstanding the introduction of the skill system. Its a "sacred cow", but not one I am in favour of. [/QUOTE]
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Hairbrained idea - 3.5 Atomizing class/level abilities
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