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General Tabletop Discussion
Character Builds & Optimization
Halberd Fighter - What order feats?
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<blockquote data-quote="Esker" data-source="post: 7626389" data-attributes="member: 6966824"><p>Right, you have to hit to keep this up. If emphasizing this control tank aspect, you'd probably want to take precision attack and pushing attack at 3, saving your superiority dice to keep enemies away. If positioning is such that this tactic can keep enemies from being able to attack at all, it's probably even worth foregoing your own on-turn attack to disengage, while your ranged allies beat up on the hapless bad guys.</p><p></p><p></p><p></p><p>Yeah, you probably wouldn't use this technique in a wide open space. But note that with a reach weapon, you command a 25' wide corridor, so this isn't something that only works in narrow hallways. Plus, even if there is a way around, circling at a distance of 15' probably takes most creatures at least one full turn at a dash, maybe more. Your allies may be able to pick them off before they can get past. Maneuvering or goading attack might be nice picks to help keep your allies safe too.</p></blockquote><p></p>
[QUOTE="Esker, post: 7626389, member: 6966824"] Right, you have to hit to keep this up. If emphasizing this control tank aspect, you'd probably want to take precision attack and pushing attack at 3, saving your superiority dice to keep enemies away. If positioning is such that this tactic can keep enemies from being able to attack at all, it's probably even worth foregoing your own on-turn attack to disengage, while your ranged allies beat up on the hapless bad guys. Yeah, you probably wouldn't use this technique in a wide open space. But note that with a reach weapon, you command a 25' wide corridor, so this isn't something that only works in narrow hallways. Plus, even if there is a way around, circling at a distance of 15' probably takes most creatures at least one full turn at a dash, maybe more. Your allies may be able to pick them off before they can get past. Maneuvering or goading attack might be nice picks to help keep your allies safe too. [/QUOTE]
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Halberd Fighter - What order feats?
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