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Haldendreeva
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<blockquote data-quote="Edena_of_Neith" data-source="post: 2628845" data-attributes="member: 2020"><p>The Haldendreevan Legacy, as I pointed out early on, was an idea that did not work in practical play.</p><p> I thought it worth a stab, and tried it, but other players didn't go for it.</p><p></p><p> The basic question is this:</p><p></p><p> If you must create logical elves, how do you do so without making them into humans?</p><p></p><p> For those who did not read through my exhaustive posts above, here is a quick summary of what happened in my conception:</p><p></p><p> The ancient elves were Innocents.</p><p> The elves, Fell.</p><p> The elves, underwent Travail (Purgatory, really.)</p><p> The elves, almost Rose.</p><p> The elves, became Mirrors of their world.</p><p> The elves became semi-mundane, but retained exotic and conflicting traits.</p><p> Current elves retain these exotic and conflicting traits on a lessened basis.</p><p></p><p> Thus elves are good, but sometimes evil.</p><p> Elves are lofty, but sometimes terrible.</p><p> Elves are noble, but sometimes depraved.</p><p> Elves are nice, but sometimes sadistic.</p><p> Elves are wise, but sometimes childish.</p><p> Elves are physically adapted to the natural world in powerful ways, creating an array of alien behaviors.</p><p> Elves always thought in non-human ways, and this non-human thinking was reinforced and exaggerated by Haldendreeva.</p><p> Elves are a mind wracking paradox, and the paradox was multiplied by Haldendreeva.</p><p> Elves are ... when all is said and done ... an impossibility. But if you play one, that fact must be ignored.</p><p></p><p> Edena_of_Neith</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 2628845, member: 2020"] The Haldendreevan Legacy, as I pointed out early on, was an idea that did not work in practical play. I thought it worth a stab, and tried it, but other players didn't go for it. The basic question is this: If you must create logical elves, how do you do so without making them into humans? For those who did not read through my exhaustive posts above, here is a quick summary of what happened in my conception: The ancient elves were Innocents. The elves, Fell. The elves, underwent Travail (Purgatory, really.) The elves, almost Rose. The elves, became Mirrors of their world. The elves became semi-mundane, but retained exotic and conflicting traits. Current elves retain these exotic and conflicting traits on a lessened basis. Thus elves are good, but sometimes evil. Elves are lofty, but sometimes terrible. Elves are noble, but sometimes depraved. Elves are nice, but sometimes sadistic. Elves are wise, but sometimes childish. Elves are physically adapted to the natural world in powerful ways, creating an array of alien behaviors. Elves always thought in non-human ways, and this non-human thinking was reinforced and exaggerated by Haldendreeva. Elves are a mind wracking paradox, and the paradox was multiplied by Haldendreeva. Elves are ... when all is said and done ... an impossibility. But if you play one, that fact must be ignored. Edena_of_Neith [/QUOTE]
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