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<blockquote data-quote="MNblockhead" data-source="post: 7067235" data-attributes="member: 6796661"><p>Nice addition to my collection. Always looking for small settlement maps. </p><p></p><p>More exciting was the Patreon campaign that the artist has going on. Don't know how I missed it. I love the idea of an ever-growing set of geo-morphs. </p><p></p><p>I don't know what the interest would be, but instead of the fairly generic dungeon geomorphs, would would be most helpful would be outdoor-terrain and city-streets geomorphs. I think I would get more use out of these. For chase and exploration scenes where I may not be working from an existing detailed map, it would be great to just put down a tile from a geomorph set as players move into the next area. </p><p></p><p>For dungeons, I've never found geomorphs (or dungeon tiles for the matter) to be very convenient. Nor have I found the dungeons built from them very compelling. I much prefer to make my own, fit for purpose, when I have time, or to use one of my MANY saved dungeon maps from various free and paid sources. </p><p></p><p>The one exception is natural caves. I can use cave geomorphs in tandem with random generators and have an ad hoc subterranean exploration session. </p><p></p><p>Still, the concept of your Patreon is cool and I'll probably back it. Just wish there were more than dungeon tiles. Though, I realize, until you have far more folks supporting your, it probably doesn't make sense to diverge into multiple sets/schemes.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7067235, member: 6796661"] Nice addition to my collection. Always looking for small settlement maps. More exciting was the Patreon campaign that the artist has going on. Don't know how I missed it. I love the idea of an ever-growing set of geo-morphs. I don't know what the interest would be, but instead of the fairly generic dungeon geomorphs, would would be most helpful would be outdoor-terrain and city-streets geomorphs. I think I would get more use out of these. For chase and exploration scenes where I may not be working from an existing detailed map, it would be great to just put down a tile from a geomorph set as players move into the next area. For dungeons, I've never found geomorphs (or dungeon tiles for the matter) to be very convenient. Nor have I found the dungeons built from them very compelling. I much prefer to make my own, fit for purpose, when I have time, or to use one of my MANY saved dungeon maps from various free and paid sources. The one exception is natural caves. I can use cave geomorphs in tandem with random generators and have an ad hoc subterranean exploration session. Still, the concept of your Patreon is cool and I'll probably back it. Just wish there were more than dungeon tiles. Though, I realize, until you have far more folks supporting your, it probably doesn't make sense to diverge into multiple sets/schemes. [/QUOTE]
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