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Half-aquatic elf and half-drow elf statistics
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<blockquote data-quote="Sonofapreacherman" data-source="post: 390028" data-attributes="member: 2315"><p>I submit these ideas for the perusal of all. I have never found any "official" material about these possible variant races. Both seem to be the material of house rules for the most part. Moreover, I saw no point in writing up the "half-grey elven", "half-wild elven", or "half-wood elven" statistics, as they would really just fall under the same heading as regular half-elves. The following two races, however, defy the regular statistics of half-elves.</p><p></p><p>*****</p><p></p><p><strong>HALF-AQUATIC ELVEN RACIAL TRAITS:</strong> These are in addition to the basic high elf traits, except where noted here.</p><ul> <li data-xf-list-type="ul">Half-aquatic elven base swim speed is 20 feet.</li> <li data-xf-list-type="ul">Gills: Half-aquatic elves can breathe underwater for 1 hour per point of Constitution (after that, refer to the suffocation rules on page 88 in the DUNGEON MASTER's Guide).</li> </ul><p><strong>HALF-DROW ELVEN RACIAL TRAITS:</strong> These are in addition to the basic high elf traits, except where noted here.</p><ul> <li data-xf-list-type="ul">Darkvision: Half-drow elves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-dark elves can function just fine with no light at all.</li> <li data-xf-list-type="ul">Spell Resistance 11 + class level.</li> </ul><p>*****</p><p></p><p>Just to explain, I included spell resistance for half-drow elves because regular half-elves get the same "Immunity against sleep magic" and "saving throw bonus versus Enchantment spells" that regular elves do. Meaning, if half-elves get the exact same magical resistances as normal elves, then spell resistance should crossover from drow elves to half-drow elves as well.</p><p></p><p>As for dividing the respective vision abilities of half-aquatic elves (seeing 2 times father than humans rather than 4 times) and half-drow elves (darkvision 60 feet rather than 120 feet) by two, I would only consider giving them full access to these vision abilities if half-aquatic elves would eventually suffocate from being out of the water (rather than from being underwater), and if half-drow elves accepted their -1 light sensitivity penalty.</p><p></p><p>I would also give any half-aquatic elf (who eventually suffocated from being out the water) a base swim speed of 40 feet (the normal standard for aquatic elves). Basically, any half-aquatic elf who is more accustomed to being in water would have taken to swimming like any other aquatic elf.</p><p></p><p>Let me know what you think.</p></blockquote><p></p>
[QUOTE="Sonofapreacherman, post: 390028, member: 2315"] I submit these ideas for the perusal of all. I have never found any "official" material about these possible variant races. Both seem to be the material of house rules for the most part. Moreover, I saw no point in writing up the "half-grey elven", "half-wild elven", or "half-wood elven" statistics, as they would really just fall under the same heading as regular half-elves. The following two races, however, defy the regular statistics of half-elves. ***** [b]HALF-AQUATIC ELVEN RACIAL TRAITS:[/b] These are in addition to the basic high elf traits, except where noted here. [list][*]Half-aquatic elven base swim speed is 20 feet.[*]Gills: Half-aquatic elves can breathe underwater for 1 hour per point of Constitution (after that, refer to the suffocation rules on page 88 in the DUNGEON MASTER's Guide).[/list] [b]HALF-DROW ELVEN RACIAL TRAITS:[/b] These are in addition to the basic high elf traits, except where noted here. [list][*]Darkvision: Half-drow elves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-dark elves can function just fine with no light at all.[*]Spell Resistance 11 + class level.[/list] ***** Just to explain, I included spell resistance for half-drow elves because regular half-elves get the same "Immunity against sleep magic" and "saving throw bonus versus Enchantment spells" that regular elves do. Meaning, if half-elves get the exact same magical resistances as normal elves, then spell resistance should crossover from drow elves to half-drow elves as well. As for dividing the respective vision abilities of half-aquatic elves (seeing 2 times father than humans rather than 4 times) and half-drow elves (darkvision 60 feet rather than 120 feet) by two, I would only consider giving them full access to these vision abilities if half-aquatic elves would eventually suffocate from being out of the water (rather than from being underwater), and if half-drow elves accepted their -1 light sensitivity penalty. I would also give any half-aquatic elf (who eventually suffocated from being out the water) a base swim speed of 40 feet (the normal standard for aquatic elves). Basically, any half-aquatic elf who is more accustomed to being in water would have taken to swimming like any other aquatic elf. Let me know what you think. [/QUOTE]
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