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Half ASI feat for 19th level open hand monk?
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<blockquote data-quote="NotAYakk" data-source="post: 8125446" data-attributes="member: 72555"><p>Fey touched gives you Hex or Hunter's Mark, which are both strong on a Monk.</p><p></p><p>Shadow touched gives you less that leverages your flurry of blows.</p><p></p><p>Elven Accuracy is triplevantage. Against an AC 25 foe, before you did:</p><p>4d10+20 on a 14+ (58% accuracy, 10% crit) for 26.6 DPR</p><p>4d10+20 on a 14+ (73% accuracy, 14% crit) for 33.7 DPR</p><p></p><p>On a 18 AC foe,</p><p>4d10+20 on a 7+ (91% accuracy, 10% crit) for 40.42 DPR</p><p>4d10+20 on a 7+ (97% accuracy, 14% crit) for 43.82 DPR</p><p></p><p>If you instead had Hex/HM</p><p>4d10+4d6+20 on a 14+ (58% accuracy, 10% crit) for 36.1 DPR</p><p>4d10+4d6+20 on a 7+ (91% accuracy, 10% crit) for 54.56 DPR</p><p>This is more DPR than the elven accuracy one, but this is (a) at the cost of a bonus action per target (ie half of your damage on a round, and (b) only for 1 hour/day, and (c) can be lost with concentration save failure.</p><p></p><p>But the DPR boost on "modestly high" AC foes is ridiculously good.</p><p></p><p>Note that if you had both</p><p>4d10+4d6+20 on a 14+ (73% accuracy, 14% crit) for 45.9 DPR</p><p>4d10+4d6+20 on a 7+ (97% accuracy, 14% crit) for 59.36 DPR</p><p>the swing is a bit larger. (but that is out of scope)</p><p></p><p>If you have something equivalent (flaming knuckles that grant you +2d6 damage on punches, for example), elven accuracy gains relative to Hex. (more damage per hit or crit improves EA more than it does Hex).</p><p></p><p>If you have a grappler in the party, they'll love Hex.</p><p></p><p>If counterspells are often an issue, Hex is also great (disadvantage their casting stat, which means if they have to roll to stop a spell they are in trouble).</p><p></p><p>---</p><p></p><p>Crusher is a near-guaranteed 5' move on anyone large or smaller, and about a 33% chance/round to grant everyone advantage.</p><p></p><p>Chef is 36 temporary HP and up to 10d8 short rest healing (spread out).</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8125446, member: 72555"] Fey touched gives you Hex or Hunter's Mark, which are both strong on a Monk. Shadow touched gives you less that leverages your flurry of blows. Elven Accuracy is triplevantage. Against an AC 25 foe, before you did: 4d10+20 on a 14+ (58% accuracy, 10% crit) for 26.6 DPR 4d10+20 on a 14+ (73% accuracy, 14% crit) for 33.7 DPR On a 18 AC foe, 4d10+20 on a 7+ (91% accuracy, 10% crit) for 40.42 DPR 4d10+20 on a 7+ (97% accuracy, 14% crit) for 43.82 DPR If you instead had Hex/HM 4d10+4d6+20 on a 14+ (58% accuracy, 10% crit) for 36.1 DPR 4d10+4d6+20 on a 7+ (91% accuracy, 10% crit) for 54.56 DPR This is more DPR than the elven accuracy one, but this is (a) at the cost of a bonus action per target (ie half of your damage on a round, and (b) only for 1 hour/day, and (c) can be lost with concentration save failure. But the DPR boost on "modestly high" AC foes is ridiculously good. Note that if you had both 4d10+4d6+20 on a 14+ (73% accuracy, 14% crit) for 45.9 DPR 4d10+4d6+20 on a 7+ (97% accuracy, 14% crit) for 59.36 DPR the swing is a bit larger. (but that is out of scope) If you have something equivalent (flaming knuckles that grant you +2d6 damage on punches, for example), elven accuracy gains relative to Hex. (more damage per hit or crit improves EA more than it does Hex). If you have a grappler in the party, they'll love Hex. If counterspells are often an issue, Hex is also great (disadvantage their casting stat, which means if they have to roll to stop a spell they are in trouble). --- Crusher is a near-guaranteed 5' move on anyone large or smaller, and about a 33% chance/round to grant everyone advantage. Chef is 36 temporary HP and up to 10d8 short rest healing (spread out). [/QUOTE]
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Half ASI feat for 19th level open hand monk?
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