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<blockquote data-quote="the Jester" data-source="post: 9887190" data-attributes="member: 1210"><p>I have a conversion of the boggart that I did:</p><p></p><p><u><strong>BOGGART</strong></u><strong></strong></p><p><strong>Source: </strong>1e <em>Monster Manual 2.</em></p><p></p><p>A boggart is the immature form of a <strong>will-o'-wisp </strong>fey variant. It haunts the same areas of the world as its grown form does. It usually appears as a 2' tall humanoid form covered in coarse, dark fur, with long, shaggy hair.</p><p></p><p>As it grows, the boggart uses its humanoid form less and less. When it becomes an adult will-o'-wisp, it loses its ability to revert to that form entirely.</p><p></p><p><strong>Boggart Treasure: </strong>A boggart doesn't usually collect treasure.</p><p></p><p><u><strong>Boggart</strong></u></p><p><em>Small Fey, usually chaotic evil</em></p><p><strong>Armor Class</strong> 14</p><p><strong>Hit Points</strong> 36 (8d6+8)</p><p><strong>Speed </strong>30 ft.</p><p> </p><p><strong>STR 12 (+1), DEX 18 (+4), CON 13 (+1),</strong></p><p><strong>INT 14 (+2), WIS 12 (+1), CHA 11 (+0)</strong></p><p> </p><p><strong>Damage Immunities </strong>lightning, poison</p><p><strong>Condition Immunities </strong>poisoned</p><p><strong>Senses</strong> darkvision 60 ft., passive Perception 11</p><p><strong>Languages</strong> Common</p><p><strong>Challenge </strong>2 (450 xp)<strong>; Prof </strong>+2</p><p> </p><p><em><strong>Detect Thoughts. </strong></em>The boggart can continually <em>detect thoughts, </em>as the spell.</p><p></p><p><strong>ACTIONS</strong></p><p></p><p><em><strong>Slam. </strong>Melee Weapon Attack: </em>+6 to hit, reach 5 ft., one target. <em>Hit: </em>6 (1d4+4) bludgeoning damage, plus 10 (3d6) lightning damage.</p><p></p><p><em><strong>Jolt. </strong></em>The boggart unleashes a jolt of lightning that jumps to one creature it can see within 10'. The target must make a DC 10 Dexterity save, taking 11 (2d10) lightning damage on a failure or half that on a success.</p><p></p><p><em><strong>Confusion </strong></em><strong>(1/day)</strong><em><strong>. </strong></em>The boggart targets each creature in a 10' radius sphere centered on a point within 90'. Each target must make a DC 10 Wis save or be confused for 1 minute (save ends). While affected, a creature can't use reactions, and at the start of its turn, it rolls 1d10.</p><p></p><p>1-2: The creature uses all its speed to move in a random direction, then ends its turn.</p><p></p><p>3-4: The creature babbles or makes meaningless noises, then ends its turn.</p><p></p><p>5: The creature falls prone or stands up from prone, and then ends its turn.</p><p></p><p>6: The creature hurls whatever it is holding 2d4 x 5' in a random direction.</p><p></p><p>7-8: The creature uses its action to make one attack on a random creature within range of whatever weapon it's currently armed with. If it isn't armed, it makes an unarmed attack.</p><p></p><p>9-10: The creature can move and act normally.</p><p></p><p><em><strong>Shapechanger. </strong></em>The boggart can use its action to polymorph into small globe of light or back into its humanoid form. Any equipment it is wearing or carrying is subsumed into the new form. The boggart's statistics are the same in each form.</p></blockquote><p></p>
[QUOTE="the Jester, post: 9887190, member: 1210"] I have a conversion of the boggart that I did: [U][B]BOGGART[/B][/U][B] Source: [/B]1e [I]Monster Manual 2.[/I] A boggart is the immature form of a [B]will-o'-wisp [/B]fey variant. It haunts the same areas of the world as its grown form does. It usually appears as a 2' tall humanoid form covered in coarse, dark fur, with long, shaggy hair. As it grows, the boggart uses its humanoid form less and less. When it becomes an adult will-o'-wisp, it loses its ability to revert to that form entirely. [B]Boggart Treasure: [/B]A boggart doesn't usually collect treasure. [U][B]Boggart[/B][/U] [I]Small Fey, usually chaotic evil[/I] [B]Armor Class[/B] 14 [B]Hit Points[/B] 36 (8d6+8) [B]Speed [/B]30 ft. [U] [/U] [B]STR 12 (+1), DEX 18 (+4), CON 13 (+1), INT 14 (+2), WIS 12 (+1), CHA 11 (+0)[/B] [U] [/U] [B]Damage Immunities [/B]lightning, poison [B]Condition Immunities [/B]poisoned [B]Senses[/B] darkvision 60 ft., passive Perception 11 [B]Languages[/B] Common [B]Challenge [/B]2 (450 xp)[B]; Prof [/B]+2 [U] [/U] [I][B]Detect Thoughts. [/B][/I]The boggart can continually [I]detect thoughts, [/I]as the spell. [B]ACTIONS[/B] [I][B]Slam. [/B]Melee Weapon Attack: [/I]+6 to hit, reach 5 ft., one target. [I]Hit: [/I]6 (1d4+4) bludgeoning damage, plus 10 (3d6) lightning damage. [I][B]Jolt. [/B][/I]The boggart unleashes a jolt of lightning that jumps to one creature it can see within 10'. The target must make a DC 10 Dexterity save, taking 11 (2d10) lightning damage on a failure or half that on a success. [I][B]Confusion [/B][/I][B](1/day)[/B][I][B]. [/B][/I]The boggart targets each creature in a 10' radius sphere centered on a point within 90'. Each target must make a DC 10 Wis save or be confused for 1 minute (save ends). While affected, a creature can't use reactions, and at the start of its turn, it rolls 1d10. 1-2: The creature uses all its speed to move in a random direction, then ends its turn. 3-4: The creature babbles or makes meaningless noises, then ends its turn. 5: The creature falls prone or stands up from prone, and then ends its turn. 6: The creature hurls whatever it is holding 2d4 x 5' in a random direction. 7-8: The creature uses its action to make one attack on a random creature within range of whatever weapon it's currently armed with. If it isn't armed, it makes an unarmed attack. 9-10: The creature can move and act normally. [I][B]Shapechanger. [/B][/I]The boggart can use its action to polymorph into small globe of light or back into its humanoid form. Any equipment it is wearing or carrying is subsumed into the new form. The boggart's statistics are the same in each form. [/QUOTE]
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