Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Half-Celestial +2?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 1719951" data-attributes="member: 3424"><p>I do recall it was mentioned that the LA for the Saint template was lower than it should be because it was meant as a reward.</p><p></p><p>Anyway, I would just like to add that the half-celestial template synergizes very well with the paladin class in my view, so LA +4 is not excessive. Consider the following:</p><p></p><p>Strength +4 means that you are attacking at a net -2 to hit and +2 to damage for melee attacks. If you're wielding a one-handed weapon, it's the equivalent of power attacking for 2.</p><p></p><p>Consititution +4 means that your hit points will eventually catch up to (and may even exceed) those of a regular paladin. In addition, the bonus to Fortitude exactly offsets the reduction in base saves.</p><p></p><p>Dexterity +2 may be less useful, especially if you're up against your maximum Dexterity bonus for armor. The bonus to ranged attacks only partly offsets the BAB loss, and the bonus to Reflex saves offsets the reduction in base saves most but not all of the time. The only real edge is a small bonus to initiative checks.</p><p></p><p>Intelligence +2 also means that skill points will eventually catch up to those of a regular paladin, although you will still be behind in terms of maximum ranks.</p><p></p><p>Wisdom +4 means your will save will be better than that of a regular paladin most of the time, and equal the rest of the time. The extra bonus spells will only partly offset the loss of paladin spells (but then, you have all those spell-like abilities). </p><p></p><p>Charisma +4 is the real bonus. When smiting evil, you will hit as well as a regular paladin, although at a net -2 to damage (-1 if using a two-handed weapon). Your lay on hands ability will also catch up to that of a regular paladin, and your save bonus will always be better (Constitution, Dexterity and Wisdom increases also help here).</p><p></p><p>The extra smite evil means that you can smite evil as often as or more often than a regular paladin (although you don't get to add your charisma bonus to hit - something that has always bugged me about this ability).</p><p></p><p>In addition, you get wings, resistance to acid 10, cold 10 and electricity 10, damage reduction 10/magic and spell resistance HD+10. I do concede that many of these can be duplicated or made irrelevant with the right equipment, though.</p><p></p><p>The final advantage to the half-celestial template is a whole load of spell-like abilities from Protection from Evil to Holy Smite to Holy Aura to Mass Charm Moster to Summon Monster IX to Resurrection.</p><p></p><p>All in all, I would say that the half-celestial template is about balanced at LA +4 for a paladin. Other classes may not find that it synergises as well.</p></blockquote><p></p>
[QUOTE="FireLance, post: 1719951, member: 3424"] I do recall it was mentioned that the LA for the Saint template was lower than it should be because it was meant as a reward. Anyway, I would just like to add that the half-celestial template synergizes very well with the paladin class in my view, so LA +4 is not excessive. Consider the following: Strength +4 means that you are attacking at a net -2 to hit and +2 to damage for melee attacks. If you're wielding a one-handed weapon, it's the equivalent of power attacking for 2. Consititution +4 means that your hit points will eventually catch up to (and may even exceed) those of a regular paladin. In addition, the bonus to Fortitude exactly offsets the reduction in base saves. Dexterity +2 may be less useful, especially if you're up against your maximum Dexterity bonus for armor. The bonus to ranged attacks only partly offsets the BAB loss, and the bonus to Reflex saves offsets the reduction in base saves most but not all of the time. The only real edge is a small bonus to initiative checks. Intelligence +2 also means that skill points will eventually catch up to those of a regular paladin, although you will still be behind in terms of maximum ranks. Wisdom +4 means your will save will be better than that of a regular paladin most of the time, and equal the rest of the time. The extra bonus spells will only partly offset the loss of paladin spells (but then, you have all those spell-like abilities). Charisma +4 is the real bonus. When smiting evil, you will hit as well as a regular paladin, although at a net -2 to damage (-1 if using a two-handed weapon). Your lay on hands ability will also catch up to that of a regular paladin, and your save bonus will always be better (Constitution, Dexterity and Wisdom increases also help here). The extra smite evil means that you can smite evil as often as or more often than a regular paladin (although you don't get to add your charisma bonus to hit - something that has always bugged me about this ability). In addition, you get wings, resistance to acid 10, cold 10 and electricity 10, damage reduction 10/magic and spell resistance HD+10. I do concede that many of these can be duplicated or made irrelevant with the right equipment, though. The final advantage to the half-celestial template is a whole load of spell-like abilities from Protection from Evil to Holy Smite to Holy Aura to Mass Charm Moster to Summon Monster IX to Resurrection. All in all, I would say that the half-celestial template is about balanced at LA +4 for a paladin. Other classes may not find that it synergises as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Half-Celestial +2?
Top