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Half-Celestial revised: Take 2 :)
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<blockquote data-quote="kirinke" data-source="post: 1764498" data-attributes="member: 15409"><p><strong>Sample character, minus equipment</strong></p><p></p><p>Aileanora Rilynn-tylar</p><p>Female Human (Half-Celestial)</p><p>Chaotic good (Neutral Tendencies)</p><p>Patron Deity: Pelor, honors Eilistraee </p><p>REGION: Silver Marches (Silvery Moon most recently)</p><p></p><p>Ranger 5th/Cleric 5th. </p><p>EXP: 45,000</p><p>HP: 90</p><p>BAB: +8</p><p>GRAPPLE: +5</p><p>INIT: +8</p><p></p><p>STR 20 [5] [15 + 4 + 1]</p><p>DEX 26 [8] [22 + 2]</p><p>CON 18 [4] [14 + 4]</p><p>INT 20 [5] [18 + 2]</p><p>WIS 20 [5] [16 + 4]</p><p>CHA 16 [3] [11 + 4 +1]</p><p></p><p>FORT +12 [8 + 4]</p><p>REFLEX +13 [5 + 8]</p><p>WILL +10 [5 + 5]</p><p></p><p>MELEE: 13 [8 + 5]</p><p>RANGED: 16 [8 + 8]</p><p></p><p>ARMOR CLASS: 19 (18 base + 1 natural)</p><p>TOUCH: 18</p><p>FLATFOOTED: 10</p><p></p><p>CARRYING CAPACITY</p><p>Light load: 133 lb or less</p><p>Medium load: 134-266 lb </p><p>Heavy load: 267-400 lb</p><p></p><p><span style="color: White"><strong>LANGUAGES</strong></span></p><p>(The languages in italics are automatic languages due to class/race/region)</p><p><span style="color: DeepSkyBlue"><em>Common. Celestial. Infernal. Abyssal. Chondathan</em></span>. Elf. Drow. Draconic. Sylvan. Dwarven. </p><p></p><p><span style="color: White"><strong>ALTER FEATURES (SU)</strong></span></p><p>A half celestial can assume the form of a humanoid of medium sized or smaller. This power does not give them the ability to assume wings have four arms etc. It simply gives them a better chance of blending into elven, dwarven, halfling or human societies. However, if they do develop wings, this ability will help conceal them until the half-celestial actually has to use them. With this power, they can alter their basic features: skin color, hair color, eye color, height, weight, build, etc. They can use this power at will and it remains in effect until they decide to change it. It cannot be dispelled. True sight reveals their true form. </p><p></p><p><span style="color: White"><strong>Immortal</strong></span></p><p>Once they reach maturity for whatever their base race is, they stop aging and can live upwards to 10,000 years or more. No one is quite sure how long they can live actually. They are also immune to aging effects and spells that affect aging. They are immune to disease. They are immune to scarring. They cannot be turned into undead. Though immortal, they can still be killed. </p><p></p><p><span style="color: White"><strong>Special Qualities</strong></span></p><p>A half-celestial has all the special qualities of the base creature, plus the following special qualities.</p><p>—Dark vision out to 60 feet.</p><p>—Low light vision</p><p>—Base land speed is 30ft</p><p>—Immunity to disease.</p><p>—Immunity to scarring</p><p>—Immunity to aging effects</p><p>—Cannot be turned into an undead creature</p><p>—Resistance to acid 10, cold 10, and electricity 10.</p><p>—Damage reduction: 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more).</p><p>—A half-celestial’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.</p><p>—Spell resistance equal to creature’s HD + 10 (maximum 35).</p><p>— +4 racial bonus on Fortitude saves against poison.</p><p>— +4 racial bonus on saves vs. domination/charm</p><p></p><p><span style="color: White"><strong>SPECIAL ABILITIES/ATTACKS</strong></span></p><p>Undetectable Alignment (SU) at will.</p><p>Know alignment (SU) at will</p><p>Daylight at will (SU), continuous effect.</p><p></p><p><span style="color: White"><strong>TRAITS</strong></span></p><p>Automatically makes any climb checks.</p><p>Can levitate at will</p><p>Has feathered wings and can fly at 2x her base land speed.</p><p><span style="color: MediumTurquoise"><p style="text-align: center"><span style="font-size: 15px"><strong>*****</strong></span></p><p></span></p><p><span style="color: White"><strong>CLASS ABILITIES</strong></span></p><p>Proficient with all simple and martial weapons</p><p>Proficient with all shields (save tower shields) and armor</p><p>Turn/rebuke undead</p><p>Powerful chaotic good aura</p><p>Brew potion (house rule, divine spells only)</p><p>Scribe scroll (house rule, divine spells only)</p><p></p><p>Favored Enemies: Humans, incorporeal undead</p><p>Virtual ambidexterity (House rule)</p><p>Track</p><p>wild empathy </p><p>Combat style (Archery): Rapid Shot feat, virtual Point Blank Shot </p><p>Endurance </p><p>Animal companion</p><p></p><p><span style="color: White"><strong>FEATS (5 TOTAL)</strong></span></p><p>Improved Unarmed combat</p><p>Two weapon fighting</p><p>Quick draw</p><p>Craft wand</p><p>Craft wondrous item</p><p></p><p><span style="color: White"><strong>SKILLS (base + mod + misc) (SKILL POINT TOTAL: 136)</strong></span></p><p>Concentration +09 [05 + 4]</p><p>Craft +10 [05 + 5]</p><p>Diplomacy +08 [05 + 3]</p><p>Handle animal +08 [05 + 3]</p><p>Heal +15 [10 + 5]</p><p>Hide +18 [10 + 8]</p><p>Listen +15 [10 + 5]</p><p>Move silently +18 [10 + 8]</p><p>Ride +15 [05 + 8 +2]</p><p>Search +15 [10 + 5]</p><p>Spell craft +10 [05 + 5]</p><p>Spot +15 [10 + 5]</p><p>Survival +14 [05 + 5 +4]</p><p>Knowledge arcane +10 [05 + 5] </p><p>Knowledge dungeons +10 [05 + 5] </p><p>Knowledge geography +10 [05 + 5]</p><p>Knowledge history +10 [05 + 5]</p><p>Knowledge nature +11 [05 + 5]</p><p>Knowledge nobility +10 [05 + 5]</p><p>Knowledge religion +10 [05 + 5]</p><p>Knowledge planes +10 [05 + 5] </p><p></p><p><span style="color: White"><strong>APPEARENCE</strong></span></p><p>Size: Medium </p><p>Height: 6' tall</p><p>Weight: 150 lbs </p><p>Age: 200 years</p><p>Hair: Waist lth Silvery white</p><p>Eyes: Translucent green</p><p>Skin: Healthy Cream</p><p></p><p>Aileanora usually appears as a hauntingly beautiful 20 year old human woman. She is 6ft tall and has a slender, graceful build. Her eyes are translucent green and her skin is healthy cream. A series of odd scars mar her chest and stomach. Her thick, waist length silvery hair is usually braided into a single, wrist thick braid. She prefers to dress in black. </p><p></p><p><span style="color: White"><strong>BACK-GROUND</strong></span></p><p>An orphan, Aileanora was raised by priests of Pelor whose followers rescued her from the dark cult of Bane, who where preparing to transform and corrupt her into a fiendish creature of unimaginable evil. She eventually became a priestess of Pelor as well as a ranger and traveled throughout Faerun. </p><p></p><p>When she was a hundred years old, her luck ran out and she was overwhelmed and taken prisoner by followers of Nerull. Near death, she was thrown in a large cell filled with dark-elves worshipping Eilistraee, who managed to stabilize and heal her. Together, they engineered an escape and in doing so managed to kill a large number of the cultists as well as setting fire to the temple that held them captive. This temple proved to be one of their main temples as well. </p><p></p><p>Aileanora became a great friend to those dark-elves and she is often seen in the company of one of her former cell-mates. To this day, the cult has not forgotten its humiliation and counts her and her former cell-mates as enemies to be destroyed or subverted to their cause. </p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: MediumTurquoise"><strong>****</strong></span></span></p><p><span style="color: White"><strong>DOMAIN POWERS</strong></span></p><p></p><p><span style="color: PaleTurquoise"><em><strong>STRENGTH</strong></em></span></p><p>Granted Power: You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.</p><p><span style="color: PaleTurquoise"><em><strong>SUN</strong></em></span></p><p>Granted Power: Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead.</p><p></p><p><span style="color: PaleTurquoise"><strong>DOMAIN SPELLS</strong></span></p><p>Endure Elements</p><p>Heat Metal</p><p>Enlarge Person</p><p></p><p><span style="color: PaleTurquoise"><strong>RANGER SPELLS</strong></span></p><p>*Summon Nature’s Ally I</p><p>Speak with Animals</p><p></p><p><span style="color: PaleTurquoise"><strong>0 LVL CLERIC SPELLS</strong></span></p><p>Create Water</p><p>***Cure Minor Wounds</p><p>***Detect Magic</p><p>Detect Poison</p><p>Guidance</p><p>Mending</p><p>Purify Food and Drink</p><p>Read Magic</p><p></p><p><span style="color: PaleTurquoise"><strong>1ST LEVEL CLERIC SPELLS</strong></span></p><p>Bless</p><p>Bless Water</p><p>Comprehend Languages</p><p>Cure Light Wounds</p><p>Detect Undead</p><p>Divine Favor</p><p>Endure Elements</p><p>Hide from Undead</p><p>Magic Weapon</p><p>Obscuring Mist</p><p>Protection from evil</p><p>**Remove Fear</p><p>Sanctuary</p><p>Shield of Faith</p><p>**Summon Monster I</p><p></p><p><span style="color: PaleTurquoise"><strong>2nd LEVEL SPELLS</strong></span></p><p>Align Weapon</p><p>Status</p><p>Calm Emotions</p><p>Consecrate </p><p>Cure Moderate Wounds</p><p>Find Traps</p><p>Gentle Repose</p><p>*Hold Person</p><p>Make Whole</p><p>Shatter</p><p>Sound Burst</p><p>Zone of Truth</p><p>Remove Paralysis</p><p>Restoration, Lesser</p><p>Spiritual Weapon</p><p>*Summon Monster II</p><p></p><p><span style="color: PaleTurquoise"><strong>3rd LEVEL SPELLS</strong></span></p><p>Blindness/Deafness</p><p>Continual Flame </p><p>Create Food and Water</p><p>Cure Serious Wounds</p><p>Daylight</p><p>Dispel Magic</p><p>Glyph of Warding</p><p>Helping Hand</p><p>Invisibility Purge</p><p>Locate Object</p><p>Magic Circle against evil</p><p>Magic Vestment</p><p>Protection from Energy</p><p>Remove Curse</p><p>Remove Blindness/Deafness</p><p>Remove Disease</p><p>Searing Light</p><p>Stone Shape</p><p>*Summon Monster III</p><p>Water Breathing</p><p></p><p><span style="color: Lime"><em><strong>*indicates that the spell is memorized. Multiple (*) indicates how many times the spell has been memorized. the list indicates the spells she has the ability to memorize.</strong></em></span></p><p></p><p><span style="color: PaleTurquoise"><strong>RACIAL SPELLS</strong></span></p><p>1–2 produce flame 3x per day, bless</p><p>3–4 Flame blade, faerie fire</p><p>5–6 Repel vermin 3x per day, spark storm (same as sleet storm, only with fire)</p><p>7–8 Break enchantment, remove disease</p><p>9–10 Dispel evil.</p></blockquote><p></p>
[QUOTE="kirinke, post: 1764498, member: 15409"] [b]Sample character, minus equipment[/b] Aileanora Rilynn-tylar Female Human (Half-Celestial) Chaotic good (Neutral Tendencies) Patron Deity: Pelor, honors Eilistraee REGION: Silver Marches (Silvery Moon most recently) Ranger 5th/Cleric 5th. EXP: 45,000 HP: 90 BAB: +8 GRAPPLE: +5 INIT: +8 STR 20 [5] [15 + 4 + 1] DEX 26 [8] [22 + 2] CON 18 [4] [14 + 4] INT 20 [5] [18 + 2] WIS 20 [5] [16 + 4] CHA 16 [3] [11 + 4 +1] FORT +12 [8 + 4] REFLEX +13 [5 + 8] WILL +10 [5 + 5] MELEE: 13 [8 + 5] RANGED: 16 [8 + 8] ARMOR CLASS: 19 (18 base + 1 natural) TOUCH: 18 FLATFOOTED: 10 CARRYING CAPACITY Light load: 133 lb or less Medium load: 134-266 lb Heavy load: 267-400 lb [COLOR=White][B]LANGUAGES[/B][/COLOR] (The languages in italics are automatic languages due to class/race/region) [COLOR=DeepSkyBlue][I]Common. Celestial. Infernal. Abyssal. Chondathan[/I][/COLOR]. Elf. Drow. Draconic. Sylvan. Dwarven. [COLOR=White][B]ALTER FEATURES (SU)[/B][/COLOR] A half celestial can assume the form of a humanoid of medium sized or smaller. This power does not give them the ability to assume wings have four arms etc. It simply gives them a better chance of blending into elven, dwarven, halfling or human societies. However, if they do develop wings, this ability will help conceal them until the half-celestial actually has to use them. With this power, they can alter their basic features: skin color, hair color, eye color, height, weight, build, etc. They can use this power at will and it remains in effect until they decide to change it. It cannot be dispelled. True sight reveals their true form. [COLOR=White][B]Immortal[/B][/COLOR] Once they reach maturity for whatever their base race is, they stop aging and can live upwards to 10,000 years or more. No one is quite sure how long they can live actually. They are also immune to aging effects and spells that affect aging. They are immune to disease. They are immune to scarring. They cannot be turned into undead. Though immortal, they can still be killed. [COLOR=White][B]Special Qualities[/B][/COLOR] A half-celestial has all the special qualities of the base creature, plus the following special qualities. —Dark vision out to 60 feet. —Low light vision —Base land speed is 30ft —Immunity to disease. —Immunity to scarring —Immunity to aging effects —Cannot be turned into an undead creature —Resistance to acid 10, cold 10, and electricity 10. —Damage reduction: 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more). —A half-celestial’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. —Spell resistance equal to creature’s HD + 10 (maximum 35). — +4 racial bonus on Fortitude saves against poison. — +4 racial bonus on saves vs. domination/charm [COLOR=White][B]SPECIAL ABILITIES/ATTACKS[/B][/COLOR] Undetectable Alignment (SU) at will. Know alignment (SU) at will Daylight at will (SU), continuous effect. [COLOR=White][B]TRAITS[/B][/COLOR] Automatically makes any climb checks. Can levitate at will Has feathered wings and can fly at 2x her base land speed. [COLOR=MediumTurquoise][CENTER][SIZE=4][B]*****[/B][/SIZE][/CENTER][/COLOR] [COLOR=White][B]CLASS ABILITIES[/B][/COLOR] Proficient with all simple and martial weapons Proficient with all shields (save tower shields) and armor Turn/rebuke undead Powerful chaotic good aura Brew potion (house rule, divine spells only) Scribe scroll (house rule, divine spells only) Favored Enemies: Humans, incorporeal undead Virtual ambidexterity (House rule) Track wild empathy Combat style (Archery): Rapid Shot feat, virtual Point Blank Shot Endurance Animal companion [COLOR=White][B]FEATS (5 TOTAL)[/B][/COLOR] Improved Unarmed combat Two weapon fighting Quick draw Craft wand Craft wondrous item [COLOR=White][B]SKILLS (base + mod + misc) (SKILL POINT TOTAL: 136)[/B][/COLOR] Concentration +09 [05 + 4] Craft +10 [05 + 5] Diplomacy +08 [05 + 3] Handle animal +08 [05 + 3] Heal +15 [10 + 5] Hide +18 [10 + 8] Listen +15 [10 + 5] Move silently +18 [10 + 8] Ride +15 [05 + 8 +2] Search +15 [10 + 5] Spell craft +10 [05 + 5] Spot +15 [10 + 5] Survival +14 [05 + 5 +4] Knowledge arcane +10 [05 + 5] Knowledge dungeons +10 [05 + 5] Knowledge geography +10 [05 + 5] Knowledge history +10 [05 + 5] Knowledge nature +11 [05 + 5] Knowledge nobility +10 [05 + 5] Knowledge religion +10 [05 + 5] Knowledge planes +10 [05 + 5] [COLOR=White][B]APPEARENCE[/B][/COLOR] Size: Medium Height: 6' tall Weight: 150 lbs Age: 200 years Hair: Waist lth Silvery white Eyes: Translucent green Skin: Healthy Cream Aileanora usually appears as a hauntingly beautiful 20 year old human woman. She is 6ft tall and has a slender, graceful build. Her eyes are translucent green and her skin is healthy cream. A series of odd scars mar her chest and stomach. Her thick, waist length silvery hair is usually braided into a single, wrist thick braid. She prefers to dress in black. [COLOR=White][B]BACK-GROUND[/B][/COLOR] An orphan, Aileanora was raised by priests of Pelor whose followers rescued her from the dark cult of Bane, who where preparing to transform and corrupt her into a fiendish creature of unimaginable evil. She eventually became a priestess of Pelor as well as a ranger and traveled throughout Faerun. When she was a hundred years old, her luck ran out and she was overwhelmed and taken prisoner by followers of Nerull. Near death, she was thrown in a large cell filled with dark-elves worshipping Eilistraee, who managed to stabilize and heal her. Together, they engineered an escape and in doing so managed to kill a large number of the cultists as well as setting fire to the temple that held them captive. This temple proved to be one of their main temples as well. Aileanora became a great friend to those dark-elves and she is often seen in the company of one of her former cell-mates. To this day, the cult has not forgotten its humiliation and counts her and her former cell-mates as enemies to be destroyed or subverted to their cause. [CENTER][SIZE=4][COLOR=MediumTurquoise][B]****[/B][/COLOR][/SIZE][/CENTER] [COLOR=White][B]DOMAIN POWERS[/B][/COLOR] [COLOR=PaleTurquoise][I][B]STRENGTH[/B][/I][/COLOR] Granted Power: You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day. [COLOR=PaleTurquoise][I][B]SUN[/B][/I][/COLOR] Granted Power: Once per day, you can perform a greater turning against undead in place of a regular turning. The greater turning is like a normal turning except that the undead creatures that would be turned are destroyed instead. [COLOR=PaleTurquoise][B]DOMAIN SPELLS[/B][/COLOR] Endure Elements Heat Metal Enlarge Person [COLOR=PaleTurquoise][B]RANGER SPELLS[/B][/COLOR] *Summon Nature’s Ally I Speak with Animals [COLOR=PaleTurquoise][B]0 LVL CLERIC SPELLS[/B][/COLOR] Create Water ***Cure Minor Wounds ***Detect Magic Detect Poison Guidance Mending Purify Food and Drink Read Magic [COLOR=PaleTurquoise][B]1ST LEVEL CLERIC SPELLS[/B][/COLOR] Bless Bless Water Comprehend Languages Cure Light Wounds Detect Undead Divine Favor Endure Elements Hide from Undead Magic Weapon Obscuring Mist Protection from evil **Remove Fear Sanctuary Shield of Faith **Summon Monster I [COLOR=PaleTurquoise][B]2nd LEVEL SPELLS[/B][/COLOR] Align Weapon Status Calm Emotions Consecrate Cure Moderate Wounds Find Traps Gentle Repose *Hold Person Make Whole Shatter Sound Burst Zone of Truth Remove Paralysis Restoration, Lesser Spiritual Weapon *Summon Monster II [COLOR=PaleTurquoise][B]3rd LEVEL SPELLS[/B][/COLOR] Blindness/Deafness Continual Flame Create Food and Water Cure Serious Wounds Daylight Dispel Magic Glyph of Warding Helping Hand Invisibility Purge Locate Object Magic Circle against evil Magic Vestment Protection from Energy Remove Curse Remove Blindness/Deafness Remove Disease Searing Light Stone Shape *Summon Monster III Water Breathing [COLOR=Lime][I][B]*indicates that the spell is memorized. Multiple (*) indicates how many times the spell has been memorized. the list indicates the spells she has the ability to memorize.[/B][/I][/COLOR] [COLOR=PaleTurquoise][B]RACIAL SPELLS[/B][/COLOR] 1–2 produce flame 3x per day, bless 3–4 Flame blade, faerie fire 5–6 Repel vermin 3x per day, spark storm (same as sleet storm, only with fire) 7–8 Break enchantment, remove disease 9–10 Dispel evil. [/QUOTE]
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