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Half-Celestial Rog 1/Mnk 8 - Help
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<blockquote data-quote="Metallian" data-source="post: 723781" data-attributes="member: 1063"><p>I'd love to, but Rings of Protection are unfortunately way more expensive than Bracers of Armor. =(</p><p></p><p>I'll do my best to upgrade later, though.</p><p></p><p></p><p></p><p>Well, I definitely like the idea of a guy who's really hard to hit and I've gone to some effort to make him reasonably defensive (AC 28, 29 with Dodge and up to 33-34 with Expertise...is that good?) but what's the fun in merely surviving? Monks don't get a lot of "utility" abilities (i.e., Disarming Traps, casting utility spells, social skills, stealing stuff) so what would his purpose in the party really be?</p><p></p><p>(I've never played a Monk and nobody in my other group plays a Monk so I don't have a good frame of reference...let me know if I'm missing something. However, a big reason I want to play a Monk is because I like the idea of this angelic guy with wings punching the crap out of people. I also hear a lot of complaints about how monks are hosed against critters with DR, so I figured I NEED an Amulet of Mighty Fists.)</p><p></p><p></p><p></p><p>Paladin would be good for saves, but I keep running into a "character concept wall," which is that I really don't want to play a Lawful character. My other character (I'm in another campaign) is Lawful and that's fine but I need a change of pace. But I still want to punch and kick things and have a big huge armor class, so Monk it is. This guy's a former street punk who drinks and smokes and has an attitude...but can't escape the fact that he's basically a Good guy. He was dragged into a monastery for a while (by some holy monks that wanted an angel around) and learned a lot of things, but he's slipped back into his old habits (Chaotic) and now he's slumming about looking for a purpose in life...</p><p></p><p>I realize there's a bit of a contradiction between what I say I'm trying to do (make a reasonably powerful character) and what I'm doing (sticking to my non-D&D-friendly character concept) so I apologize for making this difficult! =)</p><p></p><p>The upside is that most of my group is not made up of min/max optimizers with tons of books who hang out on the internet and ask the experts for character advice (like me) so the competition to design the optimal character won't be <em>too</em> fierce. </p><p></p><p>Also, I imagine that a host of immunities and a natural Fly speed of 100 ft (faster than a Fly spell...HAHA!) can make up for an awful lot of character-concept-induced-shortcomings. =)</p><p></p><p> The Metallian</p><p></p><p>ps - Perhaps I should have asked, "Assuming I'm rather committed to the idea of starting with a Level of Rogue, continuing as a Monk, and then abandoning the Monk path right before play begins, what are the best/coolest things I should do and what should I make sure to avoid?"</p></blockquote><p></p>
[QUOTE="Metallian, post: 723781, member: 1063"] I'd love to, but Rings of Protection are unfortunately way more expensive than Bracers of Armor. =( I'll do my best to upgrade later, though. Well, I definitely like the idea of a guy who's really hard to hit and I've gone to some effort to make him reasonably defensive (AC 28, 29 with Dodge and up to 33-34 with Expertise...is that good?) but what's the fun in merely surviving? Monks don't get a lot of "utility" abilities (i.e., Disarming Traps, casting utility spells, social skills, stealing stuff) so what would his purpose in the party really be? (I've never played a Monk and nobody in my other group plays a Monk so I don't have a good frame of reference...let me know if I'm missing something. However, a big reason I want to play a Monk is because I like the idea of this angelic guy with wings punching the crap out of people. I also hear a lot of complaints about how monks are hosed against critters with DR, so I figured I NEED an Amulet of Mighty Fists.) Paladin would be good for saves, but I keep running into a "character concept wall," which is that I really don't want to play a Lawful character. My other character (I'm in another campaign) is Lawful and that's fine but I need a change of pace. But I still want to punch and kick things and have a big huge armor class, so Monk it is. This guy's a former street punk who drinks and smokes and has an attitude...but can't escape the fact that he's basically a Good guy. He was dragged into a monastery for a while (by some holy monks that wanted an angel around) and learned a lot of things, but he's slipped back into his old habits (Chaotic) and now he's slumming about looking for a purpose in life... I realize there's a bit of a contradiction between what I say I'm trying to do (make a reasonably powerful character) and what I'm doing (sticking to my non-D&D-friendly character concept) so I apologize for making this difficult! =) The upside is that most of my group is not made up of min/max optimizers with tons of books who hang out on the internet and ask the experts for character advice (like me) so the competition to design the optimal character won't be [i]too[/i] fierce. Also, I imagine that a host of immunities and a natural Fly speed of 100 ft (faster than a Fly spell...HAHA!) can make up for an awful lot of character-concept-induced-shortcomings. =) The Metallian ps - Perhaps I should have asked, "Assuming I'm rather committed to the idea of starting with a Level of Rogue, continuing as a Monk, and then abandoning the Monk path right before play begins, what are the best/coolest things I should do and what should I make sure to avoid?" [/QUOTE]
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