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Half-Celestial Template Class
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<blockquote data-quote="ChimericDream" data-source="post: 3087650" data-attributes="member: 43444"><p>I looked around for quite some time for one of these. I've noticed that several have been made, but couldn't find one that wasn't in a book. So I made my own, based very closely off the Half-Fiend Template Class that Wizards released some time ago.</p><p></p><p>[code]</p><p>Half-Celestial Template Class</p><p>Level...CR....Special</p><p>1st.....*.....Con +2, Wis +2, Natural Armor +1, darkvision 60 ft., outsider type, spell-like abilities</p><p>2nd.....**....Str +2, Dex +2, disease immunity, resistances (acid 5, cold 5, electricity 5), spell resistance (lesser), spell-like abilities</p><p>3rd.....***...Str +2, Cha +2, Wis +2, damage reduction, +4 racial bonus on Fortitude saves against poison, smite evil, spell-like abilities</p><p>4th.....***...Con +2, Cha +2, Int +2, resistances (acid 10, cold 10, electricity 10), spell resistance (greater), spell-like abilities, wings</p><p>* A 1st-level half-celestial with fewer than 11 HD has a CR adjustment of +0. One with 11 or more HD has a CR adjustment of +1.</p><p>**A 2nd-level half-celestial with fewer than 11 HD has a CR adjustment of +1. One with 11 or more HD has a CR adjustment of +2.</p><p>***A 3rd or 4th-level half-celestial with fewer than 5 HD has a CR adjustment of +1. One with 5-10 HD has a CR adjustment of +2. One with 11 or more HD has a CR adjustment of +3.</p><p></p><p>Spell Like Abilities</p><p>Minimum Half-Celestial Level....Minimum Character Level....Spell-Like Abilities Granted</p><p>1st.............................1st........................Protection from Evil 3/day, Bless</p><p>................................5th........................Cure Serious Wounds, Neutralize Poison</p><p>................................13th.......................Hallow</p><p>2nd.............................3rd........................Aid, Detect Evil</p><p>................................7th........................Holy Smite, Remove Disease</p><p>................................13th.......................Holy Aura 3/day</p><p>3rd.............................9th........................Dispel Evil</p><p>................................15th.......................Mass Charm Monster</p><p>................................17th.......................Summon Monster IX (celestials only) 1/day</p><p>4th.............................11th.......................Holy Word</p><p>................................19th.......................Resurrection</p><p>[/code]</p><p>I think it works fairly well. I've briefly playtested it with a couple of players, and nothing seems too amiss.</p><p></p><p>Let me know if you find any glaring errors. I'm mainly posting this to save others the work of converting the Half-Fiend template class if they don't own any of the books it's published in.</p></blockquote><p></p>
[QUOTE="ChimericDream, post: 3087650, member: 43444"] I looked around for quite some time for one of these. I've noticed that several have been made, but couldn't find one that wasn't in a book. So I made my own, based very closely off the Half-Fiend Template Class that Wizards released some time ago. [code] Half-Celestial Template Class Level...CR....Special 1st.....*.....Con +2, Wis +2, Natural Armor +1, darkvision 60 ft., outsider type, spell-like abilities 2nd.....**....Str +2, Dex +2, disease immunity, resistances (acid 5, cold 5, electricity 5), spell resistance (lesser), spell-like abilities 3rd.....***...Str +2, Cha +2, Wis +2, damage reduction, +4 racial bonus on Fortitude saves against poison, smite evil, spell-like abilities 4th.....***...Con +2, Cha +2, Int +2, resistances (acid 10, cold 10, electricity 10), spell resistance (greater), spell-like abilities, wings * A 1st-level half-celestial with fewer than 11 HD has a CR adjustment of +0. One with 11 or more HD has a CR adjustment of +1. **A 2nd-level half-celestial with fewer than 11 HD has a CR adjustment of +1. One with 11 or more HD has a CR adjustment of +2. ***A 3rd or 4th-level half-celestial with fewer than 5 HD has a CR adjustment of +1. One with 5-10 HD has a CR adjustment of +2. One with 11 or more HD has a CR adjustment of +3. Spell Like Abilities Minimum Half-Celestial Level....Minimum Character Level....Spell-Like Abilities Granted 1st.............................1st........................Protection from Evil 3/day, Bless ................................5th........................Cure Serious Wounds, Neutralize Poison ................................13th.......................Hallow 2nd.............................3rd........................Aid, Detect Evil ................................7th........................Holy Smite, Remove Disease ................................13th.......................Holy Aura 3/day 3rd.............................9th........................Dispel Evil ................................15th.......................Mass Charm Monster ................................17th.......................Summon Monster IX (celestials only) 1/day 4th.............................11th.......................Holy Word ................................19th.......................Resurrection [/code] I think it works fairly well. I've briefly playtested it with a couple of players, and nothing seems too amiss. Let me know if you find any glaring errors. I'm mainly posting this to save others the work of converting the Half-Fiend template class if they don't own any of the books it's published in. [/QUOTE]
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