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<blockquote data-quote="Northman" data-source="post: 1179390" data-attributes="member: 14062"><p>As Kognus mentioned in the half-ogre thread, a bunch of half-creatures are outlined in the new Dragon magaizine. Personally I got more than a tingle of excitment reading through them. I've always liked the half-monster idea. It has the best of both worlds both in game stats and roleplaying opportunities. While it might be fun to play a minotaur, you're going to have MAJOR problems in most towns, cities, and villages. Now, a half-minotaur... why wouldn't it be nearly as accepted as a half-orc? I digress...</p><p></p><p>I'm going to lay out the half-ogre without the flavor text. We don't need that. I'll lay out others later. Some are just too good...</p><p></p><p><span style="font-size: 15px"><span style="color: Sienna"><strong>Half-ogre</strong></span></span></p><p><strong>Creating a Half-Ogre</strong></p><p>"Half-ogre" is an inherited template that can be added to any creature of the giant, humanoid, or monstrous humanoid type (referred to herafter as the "base creature") from Small to Huge in size.</p><p></p><p>A half-ogre uses all the base creature's statistics and special abilities except as noted here.</p><p></p><p><strong><span style="color: Sienna">Size and Type:</span> </strong> The base creature's type does not change. If the creature is Small or Medium size, it gains a size category, becoming Medium or Large respectively. See Table 4-2: Changes to Statistics by Size in the Monster Manual for changes to the base creature when it gains a size category. The changes in the template are in addition to the changes outlined there.</p><p></p><p><strong><span style="color: Sienna">Speed:</span> </strong> If the base creature's size increased due to the application of the template, its speeds increase by 10 feet.</p><p></p><p><strong><span style="color: Sienna">Armor Class:</span></strong> The base creatures natural armor bonus improved by +2.</p><p></p><p><strong><span style="color: Sienna">Special Qualities:</span></strong> A half-ogre has al lthe special qualities of the base creature, plus the following special quality.</p><p></p><p> <em>Darkvision (Ex):</em> A half-ogre has darkvision to a range of 60 feet.</p><p> <em>Giant Blood (Ex):</em> For all special abilities and effects, a half-ogre is considered a giant in addition to the base creature's type and subtype. Half-ogres can use the magic itesm with ractially specific powers as giants.</p><p></p><p><strong><span style="color: Sienna">Abilities:</span></strong> Change from the base creature as follows: Str +4, Int -2, Cha -2</p><p></p><p><strong><span style="color: Sienna">Challenge Rating:</span> </strong> Same as the base creature if it did not gain a size catagory, otherwise same as the base creature +1.</p><p></p><p><strong><span style="color: Sienna">Alignment:</span></strong> Usually evil (any)</p><p></p><p><strong><span style="color: Sienna">Level Adjustment:</span> </strong> Same as the base creature if it did not gain a size catagory, otherwise same as the base creature +1.</p></blockquote><p></p>
[QUOTE="Northman, post: 1179390, member: 14062"] As Kognus mentioned in the half-ogre thread, a bunch of half-creatures are outlined in the new Dragon magaizine. Personally I got more than a tingle of excitment reading through them. I've always liked the half-monster idea. It has the best of both worlds both in game stats and roleplaying opportunities. While it might be fun to play a minotaur, you're going to have MAJOR problems in most towns, cities, and villages. Now, a half-minotaur... why wouldn't it be nearly as accepted as a half-orc? I digress... I'm going to lay out the half-ogre without the flavor text. We don't need that. I'll lay out others later. Some are just too good... [SIZE=4][COLOR=Sienna][B]Half-ogre[/B][/COLOR][/SIZE] [B]Creating a Half-Ogre[/B] "Half-ogre" is an inherited template that can be added to any creature of the giant, humanoid, or monstrous humanoid type (referred to herafter as the "base creature") from Small to Huge in size. A half-ogre uses all the base creature's statistics and special abilities except as noted here. [B][COLOR=Sienna]Size and Type:[/COLOR] [/B] The base creature's type does not change. If the creature is Small or Medium size, it gains a size category, becoming Medium or Large respectively. See Table 4-2: Changes to Statistics by Size in the Monster Manual for changes to the base creature when it gains a size category. The changes in the template are in addition to the changes outlined there. [B][COLOR=Sienna]Speed:[/COLOR] [/B] If the base creature's size increased due to the application of the template, its speeds increase by 10 feet. [B][COLOR=Sienna]Armor Class:[/COLOR][/B] The base creatures natural armor bonus improved by +2. [B][COLOR=Sienna]Special Qualities:[/COLOR][/B] A half-ogre has al lthe special qualities of the base creature, plus the following special quality. [I]Darkvision (Ex):[/I] A half-ogre has darkvision to a range of 60 feet. [I]Giant Blood (Ex):[/I] For all special abilities and effects, a half-ogre is considered a giant in addition to the base creature's type and subtype. Half-ogres can use the magic itesm with ractially specific powers as giants. [B][COLOR=Sienna]Abilities:[/COLOR][/B] Change from the base creature as follows: Str +4, Int -2, Cha -2 [B][COLOR=Sienna]Challenge Rating:[/COLOR] [/B] Same as the base creature if it did not gain a size catagory, otherwise same as the base creature +1. [B][COLOR=Sienna]Alignment:[/COLOR][/B] Usually evil (any) [B][COLOR=Sienna]Level Adjustment:[/COLOR] [/B] Same as the base creature if it did not gain a size catagory, otherwise same as the base creature +1. [/QUOTE]
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