Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Half daemon template
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aberzanzorax" data-source="post: 5962876" data-attributes="member: 64209"><p>Since not all fiends are created equal, I thought I'd take a stab at modifying the half fiend template to a half daemon template.</p><p> </p><p>All abilities are as per half fiend template, except where noted.</p><p><a href="http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-fiend" target="_blank">http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-fiend</a></p><p> </p><p>Creating a Half-<span style="color: yellow">Daemon</span></p><p> </p><p>“Half-<span style="color: yellow">Daemon</span> is an inherited or acquired template that can be added to a </p><p>living, corporeal creature with an Int score of 4 or more. A half-fiend uses all </p><p>the base creature's statistics and special abilities except as noted here.</p><p> </p><p>CR: HD 4 or less, as base creature +1; HD 5 to 10, as base creature +2; HD 11 or more, as base creature +3.</p><p> </p><p>Alignment: <span style="color: yellow">Neutral</span> evil.</p><p> </p><p>Type: The creature's type changes to outsider (native). Do not recalculate HD, BAB, or saves.</p><p> </p><p>Armor Class: Natural armor bonus improves by +1.</p><p> </p><p>Defenses/Qualities: Gains <span style="color: yellow">Deathwatch, constant. </span><s> Darkvision 60 feet</s>; immunity to <span style="color: yellow">death, disease </span><s>poison</s>; acid, cold, electricity, and fire resistance 10; DR 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more); and SR equal to creature's CR + 11 (maximum 35).</p><p> </p><p>Speed: Unless the base creature flies better, the half-fiend flies at twice the base creature's land speed (good).</p><p> </p><p>Melee: A half-<span style="color: yellow">Daemon</span> gains two claw attacks and a bite attack. Damage depends on its size.</p><p> </p><p>Special Attacks: A half-<span style="color: yellow">Daemon</span> gains the following.</p><p> </p><p>Smite Good (Su)</p><p>Once per day, as a swift action, the half-<span style="color: yellow">Daemon</span> can smite good as the smite evil ability of a paladin of the same level as the half-<span style="color: yellow">daemon</span>’s Hit Dice, except affecting a good target. The smite persists until target is dead or the half-<span style="color: yellow">Daemon</span> rests.</p><p> </p><p>Spell-Like Abilities: A half-<span style="color: yellow">Daemon</span> with an Int or </p><p>Wis score of 8 or higher has a cumulative number of spell-like abilities set by its HD. Unless otherwise noted, an ability is usable 1/day. CL equals the creature's HD (or the CL of the base creature's spell-like abilities, whichever is higher).</p><p> </p><p>Abilities: A half-<span style="color: yellow">Daemon</span> gains a +4 bonus on three ability scores of its choice and a +2 bonus on the other three.</p><p> </p><p>Skills: A half-<span style="color: yellow">Daemon</span> with racial HD has skill points </p><p>per racial HD equal to 6 + Int mod. Racial class skills are unchanged, and class level skill ranks are unaffected.</p><p> </p><p>Table: Half <span style="color: yellow">Daemon</span> Spell-like Abilities by Hit Die</p><p> </p><p>Hit Dice</p><p>1–2 <s>Darkness</s> <span style="color: yellow">death-knell</span>3/day</p><p>3–4 Desecrate <span style="color: yellow">or feast of ashes 1/day</span></p><p>5-6 <s>Unholy blight</s> <span style="color: yellow">Summon cacodaemon</span></p><p>7-8 <s>Poison</s> <span style="color: yellow">Vampiric touch</span>3/day</p><p>9-10 Contagion</p><p>11-12 <s>Blasphemy</s> <span style="color: yellow">Finger of death</span></p><p>13-14 <s>Unholy aura</s> <span style="color: yellow">Greater deathknell aura (as astradaemon's soul siphon aura)</span>3/day, unhallow</p><p>15-16 Horrid wilting</p><p>17-18 <s>Summon monster IX</s> <span style="color: yellow">Wail of the banshee</span></p><p>19-20 <s>Destruction</s> <span style="color: yellow">Soul bind</span></p><p> </p><p>*note that spell-like abilities have no material components, making unhallow and soul bind actually feasible.</p><p> </p><p>Critiques?</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5962876, member: 64209"] Since not all fiends are created equal, I thought I'd take a stab at modifying the half fiend template to a half daemon template. All abilities are as per half fiend template, except where noted. [URL]http://www.d20pfsrd.com/bestiary/monster-listings/templates/half-fiend[/URL] Creating a Half-[COLOR=yellow]Daemon[/COLOR] “Half-[COLOR=yellow]Daemon[/COLOR] is an inherited or acquired template that can be added to a living, corporeal creature with an Int score of 4 or more. A half-fiend uses all the base creature's statistics and special abilities except as noted here. CR: HD 4 or less, as base creature +1; HD 5 to 10, as base creature +2; HD 11 or more, as base creature +3. Alignment: [COLOR=yellow]Neutral[/COLOR] evil. Type: The creature's type changes to outsider (native). Do not recalculate HD, BAB, or saves. Armor Class: Natural armor bonus improves by +1. Defenses/Qualities: Gains [COLOR=yellow]Deathwatch, constant. [/COLOR][s] Darkvision 60 feet[/s]; immunity to [COLOR=yellow]death, disease [/COLOR][s]poison[/s]; acid, cold, electricity, and fire resistance 10; DR 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more); and SR equal to creature's CR + 11 (maximum 35). Speed: Unless the base creature flies better, the half-fiend flies at twice the base creature's land speed (good). Melee: A half-[COLOR=yellow]Daemon[/COLOR] gains two claw attacks and a bite attack. Damage depends on its size. Special Attacks: A half-[COLOR=yellow]Daemon[/COLOR] gains the following. Smite Good (Su) Once per day, as a swift action, the half-[COLOR=yellow]Daemon[/COLOR] can smite good as the smite evil ability of a paladin of the same level as the half-[COLOR=yellow]daemon[/COLOR]’s Hit Dice, except affecting a good target. The smite persists until target is dead or the half-[COLOR=yellow]Daemon[/COLOR] rests. Spell-Like Abilities: A half-[COLOR=yellow]Daemon[/COLOR] with an Int or Wis score of 8 or higher has a cumulative number of spell-like abilities set by its HD. Unless otherwise noted, an ability is usable 1/day. CL equals the creature's HD (or the CL of the base creature's spell-like abilities, whichever is higher). Abilities: A half-[COLOR=yellow]Daemon[/COLOR] gains a +4 bonus on three ability scores of its choice and a +2 bonus on the other three. Skills: A half-[COLOR=yellow]Daemon[/COLOR] with racial HD has skill points per racial HD equal to 6 + Int mod. Racial class skills are unchanged, and class level skill ranks are unaffected. Table: Half [COLOR=yellow]Daemon[/COLOR] Spell-like Abilities by Hit Die Hit Dice 1–2 [s]Darkness[/s] [COLOR=yellow]death-knell[/COLOR]3/day 3–4 Desecrate [COLOR=yellow]or feast of ashes 1/day[/COLOR] 5-6 [s]Unholy blight[/s] [COLOR=yellow]Summon cacodaemon[/COLOR] 7-8 [s]Poison[/s] [COLOR=yellow]Vampiric touch[/COLOR]3/day 9-10 Contagion 11-12 [s]Blasphemy[/s] [COLOR=yellow]Finger of death[/COLOR] 13-14 [s]Unholy aura[/s] [COLOR=yellow]Greater deathknell aura (as astradaemon's soul siphon aura)[/COLOR]3/day, unhallow 15-16 Horrid wilting 17-18 [s]Summon monster IX[/s] [COLOR=yellow]Wail of the banshee[/COLOR] 19-20 [s]Destruction[/s] [COLOR=yellow]Soul bind[/COLOR] *note that spell-like abilities have no material components, making unhallow and soul bind actually feasible. Critiques? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Half daemon template
Top