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*Pathfinder & Starfinder
Half-dragon as a class
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<blockquote data-quote="Rampant" data-source="post: 5712689" data-attributes="member: 52859"><p>@ Tiger: I ripped off the raptorans and just used the levels where they gained their flight abilities. The wings natural attack doesn't have anything to do with when you can fly.</p><p></p><p>@ cj: I think you're a bit out of date, the class already uses fighter BaB. Also natural attacks don't progress like that. At level 1 it's +1 with bite, but say at level two you pick up the claws it then becomes either +2 with both claws and -3 with the bite, or +2 with the bite and -3 with both claws.</p><p></p><p>Natural attacks (with a few exceptions) don't get extra attacks from leveling up. But you can use as many as you have as long as you designate one as primary and the rest secondary, in addition to using half-str mod for secondaries they take a -5 penalty. THe multi attack feat drops this to -2, improved knocks it out entirely.</p><p></p><p>My current system allows the character to cherry pick whichever natural attacks they want as they level up and essentially trade in any others they don't want for extra natural armor. So instead of giving them a bunch of attacks they may or may not want they grab the ones they want at full damage but they don't get all 4 signature draconic natural weapons until they're pretty high level.</p><p></p><p>I'm not entirely opposed to having the natural weapons improve as the class progresses, but I want them to be able to hold their own in melee even at low levels, so my thinking is the initial natural attacks have to be about as good as martial weapons. Plus it seems simpler.</p></blockquote><p></p>
[QUOTE="Rampant, post: 5712689, member: 52859"] @ Tiger: I ripped off the raptorans and just used the levels where they gained their flight abilities. The wings natural attack doesn't have anything to do with when you can fly. @ cj: I think you're a bit out of date, the class already uses fighter BaB. Also natural attacks don't progress like that. At level 1 it's +1 with bite, but say at level two you pick up the claws it then becomes either +2 with both claws and -3 with the bite, or +2 with the bite and -3 with both claws. Natural attacks (with a few exceptions) don't get extra attacks from leveling up. But you can use as many as you have as long as you designate one as primary and the rest secondary, in addition to using half-str mod for secondaries they take a -5 penalty. THe multi attack feat drops this to -2, improved knocks it out entirely. My current system allows the character to cherry pick whichever natural attacks they want as they level up and essentially trade in any others they don't want for extra natural armor. So instead of giving them a bunch of attacks they may or may not want they grab the ones they want at full damage but they don't get all 4 signature draconic natural weapons until they're pretty high level. I'm not entirely opposed to having the natural weapons improve as the class progresses, but I want them to be able to hold their own in melee even at low levels, so my thinking is the initial natural attacks have to be about as good as martial weapons. Plus it seems simpler. [/QUOTE]
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Half-dragon as a class
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