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General Tabletop Discussion
*Pathfinder & Starfinder
Half-dragon as a class
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<blockquote data-quote="Empirate" data-source="post: 5713216" data-attributes="member: 78958"><p>The wing thing can easily be incorporated if you include a special ritual of metamorphosis. "The Quickening" awakens your dormant dragon blood, and once you come out of the chrysalis, you're <em>changed</em>. Or something like that.</p><p></p><p>If fear effects are this class's schtick, how about taking an existing mechanic and expanding on it? Demoralize (using the Intimidate skill) seems like a good candidate. How about at an early level, you just gain Skill Focus (Intimidate) as a bonus feat. A bit later, you can demoralize an opponent as a move action, then as a swift action whenever you make an attack, cast a spell, or fly overhead (once wings are functional). By degrees, your demoralize attempts target more than one enemy, and gain longer duration. At some arbitrarily high level, your demoralize attempts can panic low-HD enemies. At that point, it's basically similar to a true dragon's frightful presence, except the effects are based on your Intimidate skill.</p><p></p><p>For further short-range battlefield control, I'd try and add rider effects to your natural weapon attacks. This would work like a tech tree of sorts: once you've selected wing attacks for your Natural Armament ability, you can select Wing Buffet for your next increase in that ability. Wing Buffet allows you to knock prone an opponent if both wing attacks hit. Next up is Double Wing Strike, letting you daze a prone opponent for a round. Similar things could be added to your other natural weapons: entangle with bite attacks, eventually gaining Improved Grab with you not being considered grappled; shred armor with claw attacks, eventually gaining the Wounding special ability; stunning and knocking out with tail attacks.</p><p>Balancing these effects will be a bit of a task, but this might give your Half-Dragon a unique feel, mechanically speaking.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5713216, member: 78958"] The wing thing can easily be incorporated if you include a special ritual of metamorphosis. "The Quickening" awakens your dormant dragon blood, and once you come out of the chrysalis, you're [I]changed[/I]. Or something like that. If fear effects are this class's schtick, how about taking an existing mechanic and expanding on it? Demoralize (using the Intimidate skill) seems like a good candidate. How about at an early level, you just gain Skill Focus (Intimidate) as a bonus feat. A bit later, you can demoralize an opponent as a move action, then as a swift action whenever you make an attack, cast a spell, or fly overhead (once wings are functional). By degrees, your demoralize attempts target more than one enemy, and gain longer duration. At some arbitrarily high level, your demoralize attempts can panic low-HD enemies. At that point, it's basically similar to a true dragon's frightful presence, except the effects are based on your Intimidate skill. For further short-range battlefield control, I'd try and add rider effects to your natural weapon attacks. This would work like a tech tree of sorts: once you've selected wing attacks for your Natural Armament ability, you can select Wing Buffet for your next increase in that ability. Wing Buffet allows you to knock prone an opponent if both wing attacks hit. Next up is Double Wing Strike, letting you daze a prone opponent for a round. Similar things could be added to your other natural weapons: entangle with bite attacks, eventually gaining Improved Grab with you not being considered grappled; shred armor with claw attacks, eventually gaining the Wounding special ability; stunning and knocking out with tail attacks. Balancing these effects will be a bit of a task, but this might give your Half-Dragon a unique feel, mechanically speaking. [/QUOTE]
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