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Half-dragon as a class
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<blockquote data-quote="cjosephs1s" data-source="post: 5713574" data-attributes="member: 6683450"><p>You asked a question so I answered it. While the two-weapon fighting rules might have been a little fuzzy in my head as it was 4am and they've changed how it works from 3.0 to 3.5 but the basic concept is that at the end of the progression they get all 5 natural attacks at the following bonus for 20th level. +20 bite/+15 claw/+15 claw/+10 wing/+5 tail. You can word it however you want to but that's what I had envisioned it ending up as in my head..maybe I was unclear on my description..if so I apologize and hopefully this makes more sense. </p><p> </p><p>I'd give them an extra weapon everytime they would normally get another attack. So they start off with a Bite attack only. Then at 6 get 2 claws, then at 11 get the wings (literally they grow wings or their wings are finally big enough to do something and they can fly) and then at 16 thier tail has grown and matured and they get that attack as well. </p><p> </p><p>I dont' like your "I'm either a combat machine with lots of attacks and no armor or lots of armor with no attacks" template. Its an up front fighter type so it needs to have good offense and defense. So lets say a person wants to not have any natural armor bonus and all these attacks? Are they going to be stuck with an AC of like 13 the whole game and just get the crap beat out of them every fight and have to be rezzed on tough opponents that deal lots of damage? Can they wear armor? Are they going to get a nice boost to Damage reduction if they don't have armor? Being able to hit something is nice but if you can't take the punishment then the player will not want to go into combat as the front line fighter as this one is supposed to do. They are going to want to be like a rogue or bard where they let someone else get beat on and then move in for special attack or use their abilities as "support" for the group. </p><p> </p><p>I'd also look at giving this class bonus feats at every 3 or 4 levels to help its combat prowess or to bolster its special attacks (unless your going to do it naturally with special stuff. But if player customization is what you are going for then generic bonus feats are the way to go). </p><p> </p><p><strong>1. Size increase: </strong>Make at least large and possibly huge</p><p><strong>2. Ability to ignore energy resistance and treat immunity as resistance: </strong>Give energy resistance that increases to immunity for whatever type of dragon they pick</p><p><strong>3. automatic elemental enhancement abilities for the natural weapons ( the various -ings and bursts): </strong>I believe there is a feat for this in one of the dragon books so I'd say no</p><p><strong>4. Spell Resistance: </strong>Nope. Give DR instead. the better it is the lower. Example if you want DR x/+1 then make x end up at like 20 or 30. If its x/- cap it at like 5 or maybe even as high as 10 but this is really pushing it. Or do a hybrid where it progresses and goes from like 2/adamantite to 15/+5 over stages to keep it balanced</p><p><strong>5. Improved armor, weapon, shield profs: </strong>No shields this is just tacky sounding and how many dragons have you ever heard of that use a shield? No weapons. They get natural attacks and should rely on them. Make them do more damage over time and as it increases in size. Give them a nice Natural Armor bonus that caps at about +15 but no armor profs. The less NA the more regular armor they can wear So if you cap it at like 10 give them medium. If you cap it at 5 give heavy.</p></blockquote><p></p>
[QUOTE="cjosephs1s, post: 5713574, member: 6683450"] You asked a question so I answered it. While the two-weapon fighting rules might have been a little fuzzy in my head as it was 4am and they've changed how it works from 3.0 to 3.5 but the basic concept is that at the end of the progression they get all 5 natural attacks at the following bonus for 20th level. +20 bite/+15 claw/+15 claw/+10 wing/+5 tail. You can word it however you want to but that's what I had envisioned it ending up as in my head..maybe I was unclear on my description..if so I apologize and hopefully this makes more sense. I'd give them an extra weapon everytime they would normally get another attack. So they start off with a Bite attack only. Then at 6 get 2 claws, then at 11 get the wings (literally they grow wings or their wings are finally big enough to do something and they can fly) and then at 16 thier tail has grown and matured and they get that attack as well. I dont' like your "I'm either a combat machine with lots of attacks and no armor or lots of armor with no attacks" template. Its an up front fighter type so it needs to have good offense and defense. So lets say a person wants to not have any natural armor bonus and all these attacks? Are they going to be stuck with an AC of like 13 the whole game and just get the crap beat out of them every fight and have to be rezzed on tough opponents that deal lots of damage? Can they wear armor? Are they going to get a nice boost to Damage reduction if they don't have armor? Being able to hit something is nice but if you can't take the punishment then the player will not want to go into combat as the front line fighter as this one is supposed to do. They are going to want to be like a rogue or bard where they let someone else get beat on and then move in for special attack or use their abilities as "support" for the group. I'd also look at giving this class bonus feats at every 3 or 4 levels to help its combat prowess or to bolster its special attacks (unless your going to do it naturally with special stuff. But if player customization is what you are going for then generic bonus feats are the way to go). [B]1. Size increase: [/B]Make at least large and possibly huge [B]2. Ability to ignore energy resistance and treat immunity as resistance: [/B]Give energy resistance that increases to immunity for whatever type of dragon they pick [B]3. automatic elemental enhancement abilities for the natural weapons ( the various -ings and bursts): [/B]I believe there is a feat for this in one of the dragon books so I'd say no [B]4. Spell Resistance: [/B]Nope. Give DR instead. the better it is the lower. Example if you want DR x/+1 then make x end up at like 20 or 30. If its x/- cap it at like 5 or maybe even as high as 10 but this is really pushing it. Or do a hybrid where it progresses and goes from like 2/adamantite to 15/+5 over stages to keep it balanced [B]5. Improved armor, weapon, shield profs: [/B]No shields this is just tacky sounding and how many dragons have you ever heard of that use a shield? No weapons. They get natural attacks and should rely on them. Make them do more damage over time and as it increases in size. Give them a nice Natural Armor bonus that caps at about +15 but no armor profs. The less NA the more regular armor they can wear So if you cap it at like 10 give them medium. If you cap it at 5 give heavy. [/QUOTE]
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