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Half-dragon as a class
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<blockquote data-quote="Rampant" data-source="post: 5713635" data-attributes="member: 52859"><p>1. They currently get light armor, and bucklers (i used the proficiencies listed for a dragon with shape-shifting as the basis of the weapon armor profs). Does that help?</p><p></p><p>2. They already get resistance and immunity. My question is should they gain the ability to ignore/reduce the effectiveness of the enemy's resistance/immunity. See the substitution and admixture options for breath weapons are spell based instead of feat based, since we're not giving them spells I figured it might be a good idea to give them some method for dealing with creatures normally resistant/immune to their breath weapons</p><p></p><p>Thinking about it this could be fine as a feat.</p><p></p><p>3. My main issue with the size is dungeon crawling, I suppose I could give them the ability to move between large and medium, or the ability to fake being medium for the purposes of squeezing through stuff. Also if we're gonna jack it up to huge that's gonna be a PrC or something.</p><p></p><p>4. I'm not concerned about the intimidate score being too high from things like Cha or Skill investment, I'm talking about all the +8 and +30 skill boosting items and spells lying around the place. </p><p></p><p>5. Yes there will be bonus feats, but I'm waiting to finish the fear affects to decide how many to hand out and were.</p><p></p><p>What if I divorced NA from the Natural weapons? Made it a separate progression, but kept the cherry picking for natural weapons, only instead of NA each weapon has an upgraded form or two that can be gained instead of an unwanted natural weapon.</p></blockquote><p></p>
[QUOTE="Rampant, post: 5713635, member: 52859"] 1. They currently get light armor, and bucklers (i used the proficiencies listed for a dragon with shape-shifting as the basis of the weapon armor profs). Does that help? 2. They already get resistance and immunity. My question is should they gain the ability to ignore/reduce the effectiveness of the enemy's resistance/immunity. See the substitution and admixture options for breath weapons are spell based instead of feat based, since we're not giving them spells I figured it might be a good idea to give them some method for dealing with creatures normally resistant/immune to their breath weapons Thinking about it this could be fine as a feat. 3. My main issue with the size is dungeon crawling, I suppose I could give them the ability to move between large and medium, or the ability to fake being medium for the purposes of squeezing through stuff. Also if we're gonna jack it up to huge that's gonna be a PrC or something. 4. I'm not concerned about the intimidate score being too high from things like Cha or Skill investment, I'm talking about all the +8 and +30 skill boosting items and spells lying around the place. 5. Yes there will be bonus feats, but I'm waiting to finish the fear affects to decide how many to hand out and were. What if I divorced NA from the Natural weapons? Made it a separate progression, but kept the cherry picking for natural weapons, only instead of NA each weapon has an upgraded form or two that can be gained instead of an unwanted natural weapon. [/QUOTE]
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