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Half-dragon as a class
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<blockquote data-quote="Rampant" data-source="post: 5715258" data-attributes="member: 52859"><p>@ CJ: And now you know why I came up with making them choose between extra natural armor and more nat weapons. I suggest you go back and read the class again, it's been updated quite a bit since the nat attacks did x2 on a 20. You keep describing things that are already up on the class or you already talked me out of.</p><p></p><p>Every single nat weapon user uses the little dice to big dice progression, why not mix it up a bit? use dice in line with martial weapons and then focus on special abilities or extra attacks? Even if I go large size (which might not happen) I think it balances cause it's a lot like a fighter picking up an oversized weapon. Since the nat weapons don't get iterative attacks the way normal weapons do it takes a lot more investment to keep them at top-flight.</p><p></p><p>Also, every time some suggests a fixed damage breath weapon Tiamat chomps a Psuedo-dragon.</p><p></p><p>As for the character being bad at Something, i don't quite see that as a necessity, we just have to make sure he's not good at everything, and not completely god-like within his sphere of specialization. I mean the rogue and barbarian aren't particularly worse at anything than any other class.</p><p></p><p>The breath weapon is limited by the wait time, if you think the wait time is too small, i could set it to a flat 5 rounds like the binder abilities, and not decrease it with level. It is already based on that con save.</p><p></p><p>The idea of this class is to basically dominate his area, focus as much attention on himself as possible and let the rest of the characters do their thing. A lot like a knight really, only without the need to be near his allies. Things like the breath weapon, fear, and potentially multiple natural attacks are what I figured he'd need to do this.</p><p></p><p>There is no feat from draconomicon that I know of that allows for energy boosts to your nat weapons, there is a dragon magic/races of dragon feat that gives half-dragon barbarians an elemental damage boost to their bit attack while raging.</p><p></p><p>@ Emo: Hmm you've got a point, the breath damage per round should not exceed that of the D.F.A. What if we dropped the damage to d6s and/or had a set round count between breaths instead of one that decreases as you level.</p></blockquote><p></p>
[QUOTE="Rampant, post: 5715258, member: 52859"] @ CJ: And now you know why I came up with making them choose between extra natural armor and more nat weapons. I suggest you go back and read the class again, it's been updated quite a bit since the nat attacks did x2 on a 20. You keep describing things that are already up on the class or you already talked me out of. Every single nat weapon user uses the little dice to big dice progression, why not mix it up a bit? use dice in line with martial weapons and then focus on special abilities or extra attacks? Even if I go large size (which might not happen) I think it balances cause it's a lot like a fighter picking up an oversized weapon. Since the nat weapons don't get iterative attacks the way normal weapons do it takes a lot more investment to keep them at top-flight. Also, every time some suggests a fixed damage breath weapon Tiamat chomps a Psuedo-dragon. As for the character being bad at Something, i don't quite see that as a necessity, we just have to make sure he's not good at everything, and not completely god-like within his sphere of specialization. I mean the rogue and barbarian aren't particularly worse at anything than any other class. The breath weapon is limited by the wait time, if you think the wait time is too small, i could set it to a flat 5 rounds like the binder abilities, and not decrease it with level. It is already based on that con save. The idea of this class is to basically dominate his area, focus as much attention on himself as possible and let the rest of the characters do their thing. A lot like a knight really, only without the need to be near his allies. Things like the breath weapon, fear, and potentially multiple natural attacks are what I figured he'd need to do this. There is no feat from draconomicon that I know of that allows for energy boosts to your nat weapons, there is a dragon magic/races of dragon feat that gives half-dragon barbarians an elemental damage boost to their bit attack while raging. @ Emo: Hmm you've got a point, the breath damage per round should not exceed that of the D.F.A. What if we dropped the damage to d6s and/or had a set round count between breaths instead of one that decreases as you level. [/QUOTE]
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Half-dragon as a class
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