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Half-dragon as a class
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<blockquote data-quote="irdeggman" data-source="post: 5716088" data-attributes="member: 16285"><p>Have you read the shifters and the things I was talking about?</p><p></p><p>It is more than merely different "types of nat weapons".</p><p></p><p>Shifters each a particular "type" that they are based upon.</p><p></p><p>One is based on "fangs", another on "horns", another on "wings" another on "claws" and so on.</p><p></p><p>The reason I mentioned the shifting mechanic was that you were looking for a way to handle natural weaponry (and progressing in damage/effectiveness) especially at low levels (well that is one of the things I read into the posts) for "balance" with other classes.</p><p></p><p>You are trying to insert racial abilities into a class structure without going to a racial class progression (which is by far the simpliest thing). This makes it a difficult task to handle in the first place.</p><p></p><p>So I suggested looking at the shifting mechanics for a way to insert increases (at low levels) and the shifting feats as a means to supplement it. The feats add to shifting duration and the number of times a day the character can shift. The number of feats a character can have is intrinsically tied into the number of class levels a character has - so there is a tie to level and feats, which means a tie to level and power of the natural attacks By adding "bonus feats" as a class ability (which must be chosen from racial or draconic feats) could aid in this task.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 5716088, member: 16285"] Have you read the shifters and the things I was talking about? It is more than merely different "types of nat weapons". Shifters each a particular "type" that they are based upon. One is based on "fangs", another on "horns", another on "wings" another on "claws" and so on. The reason I mentioned the shifting mechanic was that you were looking for a way to handle natural weaponry (and progressing in damage/effectiveness) especially at low levels (well that is one of the things I read into the posts) for "balance" with other classes. You are trying to insert racial abilities into a class structure without going to a racial class progression (which is by far the simpliest thing). This makes it a difficult task to handle in the first place. So I suggested looking at the shifting mechanics for a way to insert increases (at low levels) and the shifting feats as a means to supplement it. The feats add to shifting duration and the number of times a day the character can shift. The number of feats a character can have is intrinsically tied into the number of class levels a character has - so there is a tie to level and feats, which means a tie to level and power of the natural attacks By adding "bonus feats" as a class ability (which must be chosen from racial or draconic feats) could aid in this task. [/QUOTE]
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