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Half dragons - underpowered?
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<blockquote data-quote="Dthamilaye" data-source="post: 1149001" data-attributes="member: 11890"><p>Compare this to H-D, if you want...</p><p></p><p>Half-Celestial (Without wings, as +3 ECL. With wings (official) +4 ECL):</p><p></p><p>Type: native outsider</p><p>-> Darkvision 60'</p><p>-> Proficient in ALL simple and martial weapons</p><p>-> Immune to all 'person' spells (hold/dominate etc)</p><p>-> Still resurrectable</p><p></p><p>Natural armour +1</p><p>Daylight (Su): At will</p><p>Smite Evil (Su): 1/day</p><p></p><p>Additional SLAs (1/day unless otherwise specified):</p><p>LvL</p><p>1–2 Protection from evil 3/day, bless</p><p>3–4 Aid, detect evil</p><p>5–6 Cure serious wounds, neutralize poison</p><p>7–8 Holy smite, remove disease</p><p>9–10 Dispel evil</p><p>11–12 Holy word</p><p>13–14 Holy aura 3/day, hallow</p><p>15–16 Mass charm monster</p><p>17–18 Summon monster IX (celestials only)</p><p>19–20 Resurrection</p><p></p><p>Immunity to disease.</p><p></p><p>Resistance to acid 10, cold 10, and electricity 10.</p><p></p><p>Damage reduction: 5/magic (lvl/HD 11 or less) or 10/magic (lvl/HD 12 or more).</p><p></p><p>A half-celestial’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.</p><p></p><p>Spell resistance equal to creature’s lvl/HD + 10 (maximum 35).</p><p></p><p>+4 racial bonus on Fortitude saves against poison.</p><p></p><p>Stat bonuses:</p><p>Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4</p><p></p><p>***At this point, the guy is +3 ECL****</p><p></p><p>Add wings and he becomes +4 ECL.</p><p></p><p>Busts out half-dragon quite well IMHO.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dthamilaye, post: 1149001, member: 11890"] Compare this to H-D, if you want... Half-Celestial (Without wings, as +3 ECL. With wings (official) +4 ECL): Type: native outsider -> Darkvision 60' -> Proficient in ALL simple and martial weapons -> Immune to all 'person' spells (hold/dominate etc) -> Still resurrectable Natural armour +1 Daylight (Su): At will Smite Evil (Su): 1/day Additional SLAs (1/day unless otherwise specified): LvL 1–2 Protection from evil 3/day, bless 3–4 Aid, detect evil 5–6 Cure serious wounds, neutralize poison 7–8 Holy smite, remove disease 9–10 Dispel evil 11–12 Holy word 13–14 Holy aura 3/day, hallow 15–16 Mass charm monster 17–18 Summon monster IX (celestials only) 19–20 Resurrection Immunity to disease. Resistance to acid 10, cold 10, and electricity 10. Damage reduction: 5/magic (lvl/HD 11 or less) or 10/magic (lvl/HD 12 or more). A half-celestial’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Spell resistance equal to creature’s lvl/HD + 10 (maximum 35). +4 racial bonus on Fortitude saves against poison. Stat bonuses: Str +4, Dex +2, Con +4, Int +2, Wis +4, Cha +4 ***At this point, the guy is +3 ECL**** Add wings and he becomes +4 ECL. Busts out half-dragon quite well IMHO. :) [/QUOTE]
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