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<blockquote data-quote="Dagredhel" data-source="post: 3904477" data-attributes="member: 3421"><p>Good points all, Shin. The loss of 3 HD <em>has</em> to hurt somewhere, after all. :\ </p><p></p><p>HP will be about as good as they <em>can </em> be, considering... I didn't do ability scores, but I figured the assumption would be that Strength would be maximized and Constitution would be the next best score. So with +2 from the template, the character should have a decent Con bonus, and d12 for the HD he does get. Say 62 hit points with a 16 Con? That's equivalent to what a character with d8s and a 14 Con would get over 9 character levels, so I figure it's decent (and playable), if not necessarily awe-inspiring. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>AC shouldn't be overly affected. The character benefits from +4 natural armor, and can still benefit from equipment, so should probably come out slightly ahead. Whirling Frenzy (which I added after the fact per Drowbane's recommendation) helps with AC, too.</p><p></p><p>Saves don't lag by much because the Con bonus adds to Fort, and the others are poor Saves anyways (so it's not like they would have sky-rocketed over the 3 lost levels.) <strong>Steadfast Determination</strong> (use Con instead of Wis on Will Saves; 1 not auto-failure) would be a great feat to have, if the character wasn't feat-starved to start. And Whirling Frenzy adds a bonus to Reflex Saves when it's in effect, too.</p><p></p><p></p><p></p><p>I <em>think</em> there are a couple of decent equipment choices that are fairly reasonable... <strong>Beast Claws</strong>, which I mentioned in the original post are one example... they'd also allow you to add those augment crystal thingees from MIC... I'll have to research that some more.</p></blockquote><p></p>
[QUOTE="Dagredhel, post: 3904477, member: 3421"] Good points all, Shin. The loss of 3 HD [I]has[/I] to hurt somewhere, after all. :\ HP will be about as good as they [I]can [/I] be, considering... I didn't do ability scores, but I figured the assumption would be that Strength would be maximized and Constitution would be the next best score. So with +2 from the template, the character should have a decent Con bonus, and d12 for the HD he does get. Say 62 hit points with a 16 Con? That's equivalent to what a character with d8s and a 14 Con would get over 9 character levels, so I figure it's decent (and playable), if not necessarily awe-inspiring. ;) AC shouldn't be overly affected. The character benefits from +4 natural armor, and can still benefit from equipment, so should probably come out slightly ahead. Whirling Frenzy (which I added after the fact per Drowbane's recommendation) helps with AC, too. Saves don't lag by much because the Con bonus adds to Fort, and the others are poor Saves anyways (so it's not like they would have sky-rocketed over the 3 lost levels.) [B]Steadfast Determination[/B] (use Con instead of Wis on Will Saves; 1 not auto-failure) would be a great feat to have, if the character wasn't feat-starved to start. And Whirling Frenzy adds a bonus to Reflex Saves when it's in effect, too. I [I]think[/I] there are a couple of decent equipment choices that are fairly reasonable... [B]Beast Claws[/B], which I mentioned in the original post are one example... they'd also allow you to add those augment crystal thingees from MIC... I'll have to research that some more. [/QUOTE]
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