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Half-Dwarves
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<blockquote data-quote="Technik4" data-source="post: 511204" data-attributes="member: 7211"><p>I was thinking along those lines. I was thinking the best way to limit half-elves (and half-dwarves) was to make the feat a "racial" feat only. Like the ones from Forgotten Realms, or essentially any non-combat, non-magic feat. This would make them about as poweful as a first level human. </p><p></p><p>Consider that a first level human gets 4 bonus skill points and the half-elf only gets 3 racial bonus skill points. By 3rd level the human could have gotten the exact same skills at cross-class costs (or twice the bonus if they are all class skills, like a rogue). All other skill points (up to 17 more) are gravy for humans.</p><p></p><p>I dont think blood or languages will significantly alter the "power" of a race, and add in some general anti-sentiment towards half or bastard races (ala Dragonlance) and you have lots of reasons someone would rather be a human.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 511204, member: 7211"] I was thinking along those lines. I was thinking the best way to limit half-elves (and half-dwarves) was to make the feat a "racial" feat only. Like the ones from Forgotten Realms, or essentially any non-combat, non-magic feat. This would make them about as poweful as a first level human. Consider that a first level human gets 4 bonus skill points and the half-elf only gets 3 racial bonus skill points. By 3rd level the human could have gotten the exact same skills at cross-class costs (or twice the bonus if they are all class skills, like a rogue). All other skill points (up to 17 more) are gravy for humans. I dont think blood or languages will significantly alter the "power" of a race, and add in some general anti-sentiment towards half or bastard races (ala Dragonlance) and you have lots of reasons someone would rather be a human. Technik [/QUOTE]
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