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<blockquote data-quote="Technik4" data-source="post: 527451" data-attributes="member: 7211"><p>That chart is a nice idea, but if you arent going to pump the half-orc, I would say be wary. You mentioned your campaign is a "low-gold" one, which typically (In my experience) means the core stats are weighted more heavily. Meaning basically, that a +2 Str is NOT balanced by a -2 Dex. This is just my opinion, I dont think its totally unbalanced, but it isn't quite even either.</p><p></p><p>Half Dwarf</p><p>+2 Str, -2 Dex, +2 Con, -2 Cha</p><p>- Medium sized</p><p>- Base Speed is 20 feet</p><p>- Darkvision 60ft.</p><p>- +2 racial saving throw against Poisons</p><p>- +1 racial bonus to Appraise checks related to rare or exotic materials</p><p>- +1 racial bonus to Craft checks relating to stone or metal</p><p>- Dwarven Blood</p><p>- Automatic Languages: Common and Dwarven</p><p>- Bonus Languages: Any (except special)</p><p>- Favored Class: Any</p><p></p><p>This race is like the one I posted earlier, but switching the racial feat for stat bonuses. As I said I feel the stat bonuses are "more powerful" than the racial feat, so they also lost the +2 spell saving throw. The main advantages of this race are its strength, darkvision, and any favored class. The drawbacks are its speed and general lack of skill bonuses. </p><p></p><p>I feel its comprable to the half-orc, but would give the half-orc at least scent as a bonus feat. This insures there is still a "niche" for half-orcs in a world with another strong race.</p><p></p><p>Technik</p><p></p><p>PS- Just a quick note on that "system", it is made so that it mostly works with phb races, for an exa,ple of a totally broken race using that system...</p><p></p><p>Munchkin</p><p>- Medium Size</p><p>- Base Speed 30</p><p>-2 Str, +2 Int, +2 Cha</p><p>+2 Listen, Spot, Hide, Move Silently, Tumble. Munchkins are very dirty. (8pts)</p><p>+2 racial bonus vs Spells and Spell-like Effects (13pts)</p><p>+1 racial bonus to all saves (8pts)</p><p>Bonus feat (8pts)</p><p>Free Weapon Proficiency with 1 martial weapon. (4pts)</p><p>2 pts left over.</p><p></p><p>Im not even going to comment.</p></blockquote><p></p>
[QUOTE="Technik4, post: 527451, member: 7211"] That chart is a nice idea, but if you arent going to pump the half-orc, I would say be wary. You mentioned your campaign is a "low-gold" one, which typically (In my experience) means the core stats are weighted more heavily. Meaning basically, that a +2 Str is NOT balanced by a -2 Dex. This is just my opinion, I dont think its totally unbalanced, but it isn't quite even either. Half Dwarf +2 Str, -2 Dex, +2 Con, -2 Cha - Medium sized - Base Speed is 20 feet - Darkvision 60ft. - +2 racial saving throw against Poisons - +1 racial bonus to Appraise checks related to rare or exotic materials - +1 racial bonus to Craft checks relating to stone or metal - Dwarven Blood - Automatic Languages: Common and Dwarven - Bonus Languages: Any (except special) - Favored Class: Any This race is like the one I posted earlier, but switching the racial feat for stat bonuses. As I said I feel the stat bonuses are "more powerful" than the racial feat, so they also lost the +2 spell saving throw. The main advantages of this race are its strength, darkvision, and any favored class. The drawbacks are its speed and general lack of skill bonuses. I feel its comprable to the half-orc, but would give the half-orc at least scent as a bonus feat. This insures there is still a "niche" for half-orcs in a world with another strong race. Technik PS- Just a quick note on that "system", it is made so that it mostly works with phb races, for an exa,ple of a totally broken race using that system... Munchkin - Medium Size - Base Speed 30 -2 Str, +2 Int, +2 Cha +2 Listen, Spot, Hide, Move Silently, Tumble. Munchkins are very dirty. (8pts) +2 racial bonus vs Spells and Spell-like Effects (13pts) +1 racial bonus to all saves (8pts) Bonus feat (8pts) Free Weapon Proficiency with 1 martial weapon. (4pts) 2 pts left over. Im not even going to comment. [/QUOTE]
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