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Half-eladrin template class: Thoughts or suggestions?
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<blockquote data-quote="LazarusLong42" data-source="post: 1686958" data-attributes="member: 9620"><p>So, one of my players wants to take on a half-celestial template via class levels, which certainly meshes with his backstory, and would actually be slightly underpowered compared with his current character, so it's not too big a deal. But, <strong>thematically</strong>, well, it sucks. His character's history is most definitely tied in with Arborea, but the half-celestial class is banally unrelated to any of the actual celestials listed in the MM.</p><p></p><p>To that end, I've put together a half-eladrin template class. I've separated things by individual changes for ease of examination. I'd really likely to hear from y'all about whether this seems balanced with similar template classes (search for "Savage Progressions" on the Wizards website), and whether the spell-like abilities seem thematically appropriate (I drew almost entirely from the Ghaele and Bralani spell-like abilities).</p><p></p><p>Abilities:</p><p>[code]</p><p>1st: Wis +2, Cha +2</p><p>2nd: Str +2, Con +2</p><p>3rd: Str +2, Dex +2, Int +2</p><p>4th: Con +2, Wis +2, Cha +2</p><p>[/code]</p><p>Resistances:</p><p>[code]</p><p>1st: Electricity 5</p><p>2nd: Cold 5, Fire 5, Electricity 10</p><p>3rd: Cold 5, Fire 5, Electricity 15, Petrification Immunity</p><p>4th: Cold 10, Fire 10, Electricity and Petrification Immunity</p><p>[/code]</p><p>SR:</p><p>[code]</p><p>1st: None</p><p>2nd: Equal to HD</p><p>3rd: Equal to HD+5</p><p>4th: Equal to HD+10</p><p>[/code]</p><p>DR:</p><p>[code]</p><p>1st: None</p><p>2nd: 5/cold iron or evil</p><p>3rd: 10/cold iron or evil</p><p>4th: 10/cold iron and evil</p><p>[/code]</p><p>Other:</p><p>[code]</p><p>1st: Natural Armor +1, Darkvision 60</p><p>2nd: Daylight Gaze</p><p>3rd: Tongues</p><p>4th: Alternate Form</p><p>[/code]</p><p>Spell-Like Abilities:</p><p>[code]</p><p>1st: 1st: protection from evil 3/day, charm person</p><p> 3rd: detect evil</p><p> 5th: charm monster</p><p> 7th: gust of wind</p><p>2nd: 3rd: aid</p><p> 5th: cure serious wounds</p><p> 7th: mirror image</p><p> 11th: detect thoughts</p><p>3rd: 9th: greater invisibility (self only)</p><p> 13th: chain lightning</p><p> 17th: summon monster IX (eladrin only)</p><p>4th: 15th: mass charm monster</p><p> 19th: prismatic spray</p><p>[/code]</p><p>Daylight gaze (Su): A half-eladrin can, at will, cast from his eyes a 60-foot cone of light mimicking the spell daylight for all purposes except shape.</p></blockquote><p></p>
[QUOTE="LazarusLong42, post: 1686958, member: 9620"] So, one of my players wants to take on a half-celestial template via class levels, which certainly meshes with his backstory, and would actually be slightly underpowered compared with his current character, so it's not too big a deal. But, [b]thematically[/b], well, it sucks. His character's history is most definitely tied in with Arborea, but the half-celestial class is banally unrelated to any of the actual celestials listed in the MM. To that end, I've put together a half-eladrin template class. I've separated things by individual changes for ease of examination. I'd really likely to hear from y'all about whether this seems balanced with similar template classes (search for "Savage Progressions" on the Wizards website), and whether the spell-like abilities seem thematically appropriate (I drew almost entirely from the Ghaele and Bralani spell-like abilities). Abilities: [code] 1st: Wis +2, Cha +2 2nd: Str +2, Con +2 3rd: Str +2, Dex +2, Int +2 4th: Con +2, Wis +2, Cha +2 [/code] Resistances: [code] 1st: Electricity 5 2nd: Cold 5, Fire 5, Electricity 10 3rd: Cold 5, Fire 5, Electricity 15, Petrification Immunity 4th: Cold 10, Fire 10, Electricity and Petrification Immunity [/code] SR: [code] 1st: None 2nd: Equal to HD 3rd: Equal to HD+5 4th: Equal to HD+10 [/code] DR: [code] 1st: None 2nd: 5/cold iron or evil 3rd: 10/cold iron or evil 4th: 10/cold iron and evil [/code] Other: [code] 1st: Natural Armor +1, Darkvision 60 2nd: Daylight Gaze 3rd: Tongues 4th: Alternate Form [/code] Spell-Like Abilities: [code] 1st: 1st: protection from evil 3/day, charm person 3rd: detect evil 5th: charm monster 7th: gust of wind 2nd: 3rd: aid 5th: cure serious wounds 7th: mirror image 11th: detect thoughts 3rd: 9th: greater invisibility (self only) 13th: chain lightning 17th: summon monster IX (eladrin only) 4th: 15th: mass charm monster 19th: prismatic spray [/code] Daylight gaze (Su): A half-eladrin can, at will, cast from his eyes a 60-foot cone of light mimicking the spell daylight for all purposes except shape. [/QUOTE]
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