Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Half-elemental human race
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ryryguy" data-source="post: 4336259" data-attributes="member: 64945"><p><strong>the unbalanced version</strong></p><p></p><p><strong>Half-elemental Human Racial Traits:</strong></p><p> </p><p><strong>Ability Scores</strong> by element:</p><p> <strong>Air: </strong>+2 Dex, +2 any mental</p><p> <strong>Earth</strong>: +2 Str, +2 Con</p><p> <strong>Fire</strong>: +2 Dex, +2 any mental</p><p> <strong>Water:</strong> +2 Int, +2 Wis</p><p><strong>Size:</strong> Medium</p><p><strong>Speed</strong>: 6 squares</p><p><strong>Vision:</strong> Darkvision</p><p> </p><p><strong>Languages</strong>: Common, appropriate elemental language (Auran/Aquan/Ignan/Terran).</p><p><strong>Bonus Feat</strong>: Planar Touchstone</p><p><strong>Bonus Skill</strong>: You gain training in one additional skill from your class skill list.</p><p><strong>Half Elemental Defense Bonuses</strong>: +1 Fortitude, Reflex and Will</p><p><strong>Elemental Extra:</strong></p><p> <strong>Air: ?</strong></p><p> <strong>Earth</strong>: +1 AC</p><p> <strong>Fire</strong>: Speed 7</p><p> <strong>Water:</strong> Aquatic, Swim 4</p><p><strong>Channel Element</strong>:</p><p> </p><p>Once per encounter you can invoke elemental power, filling yourself with the might of your elemental nature. With this elemental might you can wield special powers, as described below. You can only use Channel Element powers that match your element. You might gain additional uses for this power through feats or the Half Elemental paragon path.</p><p> </p><p>Regardless of how many different uses for Channel Element you know, you can only use one such ability per encounter. In addition, some Channel Element powers can be used only once per day. Use of these powers counts against the one per encounter limit normally, but that particular power also cannot be used again until you take an extended rest.</p><p> </p><p>All: Telepathic Bond, Elemental Resistance, Terrain Walk</p><p>Air: Obscuring Mist, Feather Fall, Gaseous Form</p><p>Earth: Magic Stone, Rock to Mud, Stone Shape</p><p>Fire: Burning Hands, Flaming Sphere, Wall of Fire</p><p>Water: Obscuring Mist, Freezing Cloud, Ice Storm</p><p> </p><p>[D]1[/D] </p><p><strong><em><u><span style="color: #ff0000">Channel Element: Telepathic Bond</span></u></em></strong></p><p><em>The elemental ether hums between you and your half-elemental comrades. By tuning in you can share a private mental wavelength. </em></p><p><strong>Encounter * Elemental (All)</strong></p><p><strong>Minor Action Close </strong>burst 10</p><p><strong>Targets:</strong> You and each allied half-elemental in burst</p><p><strong>Effect</strong>: Until the end of the encounter, targets can communicate telepathically with each other out to a range of 20 squares.</p><p><strong>Special: </strong>You must be at least 6th level to use this ability.</p><p> </p><p><strong><em><u><span style="color: #ff0000">Channel Element: Elemental Resistance</span></u></em></strong></p><p><em>You draw upon your elemental nature to shrug off damage from an elemental damage type.</em></p><p><strong>Encounter * Elemental (All)</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Effect: </strong>Gain resist 10 to the damage type associated with your element (WalkAir = Lightning, Earth = Acid, Fire = Fire, Water = Cold) until the end of your next turn.</p><p> </p><p><strong><em><u><span style="color: #ff0000">Channel Element: Terrain Walk</span></u></em></strong></p><p><em>Tricky terrain doesn't slow you down when you're made of the same stuff. (Or, in the case of fire, when you melt right through it.)</em></p><p><strong>Encounter * Elemental (All)</strong></p><p><strong>Minor Action Personal</strong></p><p><strong>Effect: </strong>Gain the terrain walk property for the type of terrain appropriate for your element (Air = Forest Walk, Earth = Earth Walk, Fire = Ice Walk, Water = Swamp Walk) until the end of your next turn.</p><p><strong>Sustain Minor:</strong> The effect persists.</p><p>[D]2[/D] </p><p><strong><em><u><span style="color: #ff0000">Channel Element: Obscuring Mist</span></u></em></strong></p><p><em>You conjure a small cloud of thick white mist.</em></p><p><strong>Encounter * Elemental (Air, Water), Zone</strong></p><p><strong>Standard Action Area </strong>burst 2 within 20 squares</p><p><strong>Effect: </strong>The burst creates a zone of thick mist that blocks line of sight and provides concealment to creatures in its area until the end of your next turn.</p><p><strong>Sustain Minor</strong>: The zone persists.</p><p> </p><p><strong><u><em>Channel Element: Feather Fall</em></u></strong></p><p><strong>Daily * Elemental (Air)</strong></p><p>As the Wizard 2 power.</p><p><strong>Special: </strong>You must be at least 2nd level to use this ability. </p><p> </p><p><strong><em><u>Channel Element: Gaseous Form</u></em></strong></p><p><strong>Daily * Elemental (Air), Polymorph</strong></p><p>As the Warlock 10 power "Shadow Form", except your fly speed is 4.</p><p><strong>Special: </strong>You must be at least 9th level to use this ability.</p><p> </p><p><strong><u><em><span style="color: #ff0000">Channel Element: Burning Hands</span></em></u></strong> </p><p><strong>Encounter</strong> <strong>* Elemental (Fire)</strong></p><p>As the Wizard 1 power, except you may choose any mental ability score to determine attack and damage bonuses.</p><p> </p><p><strong><em><u>Channel Element: Flaming Sphere</u></em></strong></p><p><strong>Daily * Elemental (Fire)</strong></p><p>As the Wizard 1 power, except you may choose any mental ability score to determine attack and damage bonuses.</p><p> </p><p><strong><em><u>Channel Element: Wall of Fire</u></em></strong></p><p><strong>Daily * Elemental (Fire)</strong></p><p>As the Wizard 9 power, except you may choose any mental ability score to determine attack and damage bonuses.</p><p><strong>Special:</strong> You must be at least 9th level to use this ability.</p><p> </p><p><strong><em><u><span style="color: #ff0000">Channel Element: Magic Stone</span></u></em></strong></p><p><em>You concentrate essence of earth into a pebble, imbuing it with unnatural weight and hardness, then hurl it at the foe, where it shatters on impact.</em></p><p><strong>Encounter * Elemental (Earth), Weapon</strong></p><p><strong>Standard Action Ranged </strong>weapon (improvised thrown)</p><p><strong>Primary Target: </strong>One creature or object</p><p><strong>Attack: </strong>Strength vs. Reflex</p><p><strong>Hit: </strong>2d8 + Strength damage. Make a secondary attack.</p><p> <strong>Secondary Target: </strong>Each enemy adjacent to the primary target</p><p> <strong>Secondary Attack: </strong>Strength vs. Reflex</p><p> <strong>Hit:</strong> 1d10 + Strength damage.</p><p><strong>Special: </strong>You may use a sling to throw the magic stone. In this case, use the sling's range, proficiency and enhancement bonuses, and all attacks are Dexterity vs. Reflex.</p><p> </p><p><strong><em><u><span style="color: #ff0000">Channel Element: Rock to Mud</span></u></em></strong></p><p><em>Undress that stone!</em></p><p><strong>Encounter * Elemental (Earth)</strong></p><p><strong>Standard Action Ranged </strong>10</p><p><strong>Target: </strong>1 creature</p><p><strong>Attack</strong>: Constitution vs. Reflex</p><p><strong>Hit: </strong>The target is immobilized until the end of your next turn.</p><p><strong>Effect: </strong>The target square and all adjacent squares become difficult terrain. The affected terrain must consist of earth or stone.</p><p> </p><p><strong><em><u>Channel Element: Stone Shape</u></em></strong></p><p><em>Your hands shape and stretch the hardest stone as if it were wet clay.</em></p><p><strong>Daily * Elemental (Earth)</strong></p><p><strong>Standard Action Melee </strong>touch</p><p><strong>Target</strong>: 1 stone object of your size or smaller, or 1 square of wall, or 1 earth elemental creature</p><p><strong>Attack</strong>: Strength vs. Reflex (for creatures)</p><p><strong>Hit</strong>: 4d6 damage.</p><p><strong>Effect</strong>: If the target is not a creature, you may choose to reshape it instead of dealing damage. DM's judgement, but generally speaking the power should be able to open a small passageway in a wall 1 square or less wide.</p><p><strong>Special:</strong> You must be at least 9th level to use this ability.</p><p> </p><p><strong><em><u><span style="color: #ff0000">Channel Element: Freezing Cloud (or Chill Strike?)</span></u></em></strong></p><p><strong>Encounter * Elemental (Water)</strong></p><p>As the Wizard 1 power, except you may choose any mental ability score to determine attack and damage bonuses.</p><p> </p><p><strong><em><u><span style="color: #ff0000">Channel Element: Ice Storm</span></u></em></strong></p><p><strong>Daily * Elemental (Water)</strong></p><p>As the Wizard 9 power, except you may choose any mental ability score to determine attack and damage bonuses.</p><p><strong>Special:</strong> You must be at least 9th level to use this ability.</p></blockquote><p></p>
[QUOTE="ryryguy, post: 4336259, member: 64945"] [b]the unbalanced version[/b] [B]Half-elemental Human Racial Traits:[/B] [B]Ability Scores[/B] by element: [B]Air: [/B]+2 Dex, +2 any mental [B]Earth[/B]: +2 Str, +2 Con [B]Fire[/B]: +2 Dex, +2 any mental [B]Water:[/B] +2 Int, +2 Wis [B]Size:[/B] Medium [B]Speed[/B]: 6 squares [B]Vision:[/B] Darkvision [B]Languages[/B]: Common, appropriate elemental language (Auran/Aquan/Ignan/Terran). [B]Bonus Feat[/B]: Planar Touchstone [B]Bonus Skill[/B]: You gain training in one additional skill from your class skill list. [B]Half Elemental Defense Bonuses[/B]: +1 Fortitude, Reflex and Will [B]Elemental Extra:[/B] [B]Air: ?[/B] [B]Earth[/B]: +1 AC [B]Fire[/B]: Speed 7 [B]Water:[/B] Aquatic, Swim 4 [B]Channel Element[/B]: Once per encounter you can invoke elemental power, filling yourself with the might of your elemental nature. With this elemental might you can wield special powers, as described below. You can only use Channel Element powers that match your element. You might gain additional uses for this power through feats or the Half Elemental paragon path. Regardless of how many different uses for Channel Element you know, you can only use one such ability per encounter. In addition, some Channel Element powers can be used only once per day. Use of these powers counts against the one per encounter limit normally, but that particular power also cannot be used again until you take an extended rest. All: Telepathic Bond, Elemental Resistance, Terrain Walk Air: Obscuring Mist, Feather Fall, Gaseous Form Earth: Magic Stone, Rock to Mud, Stone Shape Fire: Burning Hands, Flaming Sphere, Wall of Fire Water: Obscuring Mist, Freezing Cloud, Ice Storm [D]1[/D] [B][I][U][COLOR=#ff0000]Channel Element: Telepathic Bond[/COLOR][/U][/I][/B] [I]The elemental ether hums between you and your half-elemental comrades. By tuning in you can share a private mental wavelength. [/I] [B]Encounter * Elemental (All)[/B] [B]Minor Action Close [/B]burst 10 [B]Targets:[/B] You and each allied half-elemental in burst [B]Effect[/B]: Until the end of the encounter, targets can communicate telepathically with each other out to a range of 20 squares. [B]Special: [/B]You must be at least 6th level to use this ability. [B][I][U][COLOR=#ff0000]Channel Element: Elemental Resistance[/COLOR][/U][/I][/B] [I]You draw upon your elemental nature to shrug off damage from an elemental damage type.[/I] [B]Encounter * Elemental (All)[/B] [B]Minor Action Personal[/B] [B]Effect: [/B]Gain resist 10 to the damage type associated with your element (WalkAir = Lightning, Earth = Acid, Fire = Fire, Water = Cold) until the end of your next turn. [B][I][U][COLOR=#ff0000]Channel Element: Terrain Walk[/COLOR][/U][/I][/B] [I]Tricky terrain doesn't slow you down when you're made of the same stuff. (Or, in the case of fire, when you melt right through it.)[/I] [B]Encounter * Elemental (All)[/B] [B]Minor Action Personal[/B] [B]Effect: [/B]Gain the terrain walk property for the type of terrain appropriate for your element (Air = Forest Walk, Earth = Earth Walk, Fire = Ice Walk, Water = Swamp Walk) until the end of your next turn. [B]Sustain Minor:[/B] The effect persists. [D]2[/D] [B][I][U][COLOR=#ff0000]Channel Element: Obscuring Mist[/COLOR][/U][/I][/B] [I]You conjure a small cloud of thick white mist.[/I] [B]Encounter * Elemental (Air, Water), Zone[/B] [B]Standard Action Area [/B]burst 2 within 20 squares [B]Effect: [/B]The burst creates a zone of thick mist that blocks line of sight and provides concealment to creatures in its area until the end of your next turn. [B]Sustain Minor[/B]: The zone persists. [B][U][I]Channel Element: Feather Fall[/I][/U][/B] [B]Daily * Elemental (Air)[/B] As the Wizard 2 power. [B]Special: [/B]You must be at least 2nd level to use this ability. [B][I][U]Channel Element: Gaseous Form[/U][/I][/B] [B]Daily * Elemental (Air), Polymorph[/B] As the Warlock 10 power "Shadow Form", except your fly speed is 4. [B]Special: [/B]You must be at least 9th level to use this ability. [B][U][I][COLOR=#ff0000]Channel Element: Burning Hands[/COLOR][/I][/U][/B] [B]Encounter[/B] [B]* Elemental (Fire)[/B] As the Wizard 1 power, except you may choose any mental ability score to determine attack and damage bonuses. [B][I][U]Channel Element: Flaming Sphere[/U][/I][/B] [B]Daily * Elemental (Fire)[/B] As the Wizard 1 power, except you may choose any mental ability score to determine attack and damage bonuses. [B][I][U]Channel Element: Wall of Fire[/U][/I][/B] [B]Daily * Elemental (Fire)[/B] As the Wizard 9 power, except you may choose any mental ability score to determine attack and damage bonuses. [B]Special:[/B] You must be at least 9th level to use this ability. [B][I][U][COLOR=#ff0000]Channel Element: Magic Stone[/COLOR][/U][/I][/B] [I]You concentrate essence of earth into a pebble, imbuing it with unnatural weight and hardness, then hurl it at the foe, where it shatters on impact.[/I] [B]Encounter * Elemental (Earth), Weapon[/B] [B]Standard Action Ranged [/B]weapon (improvised thrown) [B]Primary Target: [/B]One creature or object [B]Attack: [/B]Strength vs. Reflex [B]Hit: [/B]2d8 + Strength damage. Make a secondary attack. [B]Secondary Target: [/B]Each enemy adjacent to the primary target [B]Secondary Attack: [/B]Strength vs. Reflex [B]Hit:[/B] 1d10 + Strength damage. [B]Special: [/B]You may use a sling to throw the magic stone. In this case, use the sling's range, proficiency and enhancement bonuses, and all attacks are Dexterity vs. Reflex. [B][I][U][COLOR=#ff0000]Channel Element: Rock to Mud[/COLOR][/U][/I][/B] [I]Undress that stone![/I] [B]Encounter * Elemental (Earth)[/B] [B]Standard Action Ranged [/B]10 [B]Target: [/B]1 creature [B]Attack[/B]: Constitution vs. Reflex [B]Hit: [/B]The target is immobilized until the end of your next turn. [B]Effect: [/B]The target square and all adjacent squares become difficult terrain. The affected terrain must consist of earth or stone. [B][I][U]Channel Element: Stone Shape[/U][/I][/B] [I]Your hands shape and stretch the hardest stone as if it were wet clay.[/I] [B]Daily * Elemental (Earth)[/B] [B]Standard Action Melee [/B]touch [B]Target[/B]: 1 stone object of your size or smaller, or 1 square of wall, or 1 earth elemental creature [B]Attack[/B]: Strength vs. Reflex (for creatures) [B]Hit[/B]: 4d6 damage. [B]Effect[/B]: If the target is not a creature, you may choose to reshape it instead of dealing damage. DM's judgement, but generally speaking the power should be able to open a small passageway in a wall 1 square or less wide. [B]Special:[/B] You must be at least 9th level to use this ability. [B][I][U][COLOR=#ff0000]Channel Element: Freezing Cloud (or Chill Strike?)[/COLOR][/U][/I][/B] [B]Encounter * Elemental (Water)[/B] As the Wizard 1 power, except you may choose any mental ability score to determine attack and damage bonuses. [B][I][U][COLOR=#ff0000]Channel Element: Ice Storm[/COLOR][/U][/I][/B] [B]Daily * Elemental (Water)[/B] As the Wizard 9 power, except you may choose any mental ability score to determine attack and damage bonuses. [B]Special:[/B] You must be at least 9th level to use this ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Half-elemental human race
Top