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Half Elf Gone ?
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<blockquote data-quote="BobTheNob" data-source="post: 5177775" data-attributes="member: 82425"><p>I sat our ranger down some months ago and let him know I was nerfing (houserule) twin strike heavily. Luckily I have reasonable player who trust my judgement <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. This is our houserule.</p><p> </p><p><strong>Twin Strike</strong></p><p>Damage:1(W)</p><p>If the first attack misses, you are allowed a re-roll. If using dual melee weapons, the re-roll is with offhand weapon.</p><p> </p><p>So basically, we turned it from two attacks per round into a single attack low damage with a re-roll option.</p><p> </p><p>Here is the punchline. I gave the player the option of swapping out for free (given its power dropped so dramatically), he refused and kept using it. It is STILL to this day his go-to power, even in its massively nerfed form. Even doing half the damage it did before, its ludicrous accuracy still makes it one of the best at-wills in party.</p><p> </p><p>This is where it sits to me. Twin strike is, based on this experience, simply too-much for an at-will. When you nerf it to half its damage and its still top of the heap...</p><p> </p><p>As to the "if you nerf it rangers wont be good any more" argument. Not our experience. Sorry, our ranger is still a very dangerous striker.</p><p> </p><p>Im not speculating on this point or theorising. We have months of play experience with Twin strike in its nerfed form : Its still powerful even nerfed and our ranger is still totally viable.</p><p> </p><p>To me, twin strike is the problem.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5177775, member: 82425"] I sat our ranger down some months ago and let him know I was nerfing (houserule) twin strike heavily. Luckily I have reasonable player who trust my judgement :). This is our houserule. [B]Twin Strike[/B] Damage:1(W) If the first attack misses, you are allowed a re-roll. If using dual melee weapons, the re-roll is with offhand weapon. So basically, we turned it from two attacks per round into a single attack low damage with a re-roll option. Here is the punchline. I gave the player the option of swapping out for free (given its power dropped so dramatically), he refused and kept using it. It is STILL to this day his go-to power, even in its massively nerfed form. Even doing half the damage it did before, its ludicrous accuracy still makes it one of the best at-wills in party. This is where it sits to me. Twin strike is, based on this experience, simply too-much for an at-will. When you nerf it to half its damage and its still top of the heap... As to the "if you nerf it rangers wont be good any more" argument. Not our experience. Sorry, our ranger is still a very dangerous striker. Im not speculating on this point or theorising. We have months of play experience with Twin strike in its nerfed form : Its still powerful even nerfed and our ranger is still totally viable. To me, twin strike is the problem. [/QUOTE]
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