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Half-Elf Ideas
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<blockquote data-quote="Destil" data-source="post: 4297931" data-attributes="member: 1980"><p>I like elegant solutions. Half-elves work best as subset of one race or another.</p><p></p><p>Retraining isn't a problem from a mechanical perspective, or even a flavor one (loosing touch with your feywild origins as you spend more time in the material world). The problem is retraining this out, then back in with a new race. And that fix is uglier: 'if you retrain this feat out and then back in, you have to make the same choices.'</p><p></p><p>The half-elf who inherited his elvish mother's strength-of will, sword-style and left him drawn to the woods inexplicably takes +2 Wis, Elven Accuracy and Nature.</p><p></p><p>While half-elderin warlord who's father taught her to reshape reality with her mind has +2 int and can occasionally tap into the storms that surge across the feywild for a thunderwave. And knows enugh about Arcana to argue the finer points with the party wizard for hours.</p><p></p><p></p><p>Between the floating +2 bonus and the extra skill human is the most flexible way to model this. This way we actually remove a race instead of adding ... 4 (half gnome!) And if you want other 'Half Elf' exclusive feats, just make this one a prerequisite.</p><p></p><p>"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away."</p><p> -Antoine de Saint-Exupery</p></blockquote><p></p>
[QUOTE="Destil, post: 4297931, member: 1980"] I like elegant solutions. Half-elves work best as subset of one race or another. Retraining isn't a problem from a mechanical perspective, or even a flavor one (loosing touch with your feywild origins as you spend more time in the material world). The problem is retraining this out, then back in with a new race. And that fix is uglier: 'if you retrain this feat out and then back in, you have to make the same choices.' The half-elf who inherited his elvish mother's strength-of will, sword-style and left him drawn to the woods inexplicably takes +2 Wis, Elven Accuracy and Nature. While half-elderin warlord who's father taught her to reshape reality with her mind has +2 int and can occasionally tap into the storms that surge across the feywild for a thunderwave. And knows enugh about Arcana to argue the finer points with the party wizard for hours. Between the floating +2 bonus and the extra skill human is the most flexible way to model this. This way we actually remove a race instead of adding ... 4 (half gnome!) And if you want other 'Half Elf' exclusive feats, just make this one a prerequisite. "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." -Antoine de Saint-Exupery [/QUOTE]
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