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half elf swordmage mc wizard build optimization
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<blockquote data-quote="mneme" data-source="post: 5131955" data-attributes="member: 59248"><p>Multiclassing into wizard pretty much always works for Int-primary classes -- wizard powers tend to be quite strong for their level, so the power swap feats are a good investment. Actually, in some ways, hybriding into wizard is even stronger for a swordmage -- you don't lose any proficiencies (beyond Leather, which you can replace with a feat), you get the ability to use swordmage implements for wizard spells, your mark works more or less unchanged, you save a lot of power swap feats, and (once you spend a feat to get swordsmage warding) what you lose from swordmage is the ability to move your mark around and a few hit points.</p><p></p><p>Regardless, you want to think about stat pairs. I'd pretty much always build it as con/int unless I was going with a genasi (for elemental empowerment); look to mostly attack with wizard spells (Which tend to be more potent, overall) and use swordmage spells when in close or to enforce your mark/buff yourself. For wizard dailies, look to summons, as they work great with good overall defenses (which you want as a swordmage) and are really contorlly/defendy.</p><p></p><p>Re half-elf; I'm not seeing the love. Obviously, you want to go shielding (you'd want to anyway), as the charisma boost doesn't help you at all swordmage-side and not much as a wizard. But half-elves don't have an Int boost, and have no relevant feats to arcane classes, and no weapon feats. The only thing I can think to do with them is using the diletante power to pick up Magic Weapon (artificer), a Battlemage at-will (con based, very defendery; actually, a half-elf battlemage would be fun, as battlemages are con/cha), or Eldritch Strike (con based, gives you a basic attack using Con as an encounter power, upgradable at paragon to at-will (letting you retrain out of melee training).</p><p></p><p>There are other threads that talk about swordmage wizards. You can find them on google (site:enworld.org), but:</p><p></p><p><a href="http://www.enworld.org/forum/d-d-4th-edition-rules/237479-swordmage-implement-wizard-powers.html" target="_blank">http://www.enworld.org/forum/d-d-4th-edition-rules/237479-swordmage-implement-wizard-powers.html</a></p><p></p><p><a href="http://www.enworld.org/forum/d-d-4th-edition-rules/273386-swordmage-wizard-summoner-doable.html" target="_blank">http://www.enworld.org/forum/d-d-4th-edition-rules/273386-swordmage-wizard-summoner-doable.html</a></p></blockquote><p></p>
[QUOTE="mneme, post: 5131955, member: 59248"] Multiclassing into wizard pretty much always works for Int-primary classes -- wizard powers tend to be quite strong for their level, so the power swap feats are a good investment. Actually, in some ways, hybriding into wizard is even stronger for a swordmage -- you don't lose any proficiencies (beyond Leather, which you can replace with a feat), you get the ability to use swordmage implements for wizard spells, your mark works more or less unchanged, you save a lot of power swap feats, and (once you spend a feat to get swordsmage warding) what you lose from swordmage is the ability to move your mark around and a few hit points. Regardless, you want to think about stat pairs. I'd pretty much always build it as con/int unless I was going with a genasi (for elemental empowerment); look to mostly attack with wizard spells (Which tend to be more potent, overall) and use swordmage spells when in close or to enforce your mark/buff yourself. For wizard dailies, look to summons, as they work great with good overall defenses (which you want as a swordmage) and are really contorlly/defendy. Re half-elf; I'm not seeing the love. Obviously, you want to go shielding (you'd want to anyway), as the charisma boost doesn't help you at all swordmage-side and not much as a wizard. But half-elves don't have an Int boost, and have no relevant feats to arcane classes, and no weapon feats. The only thing I can think to do with them is using the diletante power to pick up Magic Weapon (artificer), a Battlemage at-will (con based, very defendery; actually, a half-elf battlemage would be fun, as battlemages are con/cha), or Eldritch Strike (con based, gives you a basic attack using Con as an encounter power, upgradable at paragon to at-will (letting you retrain out of melee training). There are other threads that talk about swordmage wizards. You can find them on google (site:enworld.org), but: [url]http://www.enworld.org/forum/d-d-4th-edition-rules/237479-swordmage-implement-wizard-powers.html[/url] [url]http://www.enworld.org/forum/d-d-4th-edition-rules/273386-swordmage-wizard-summoner-doable.html[/url] [/QUOTE]
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