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Character Builds & Optimization
half elf swordmage mc wizard build optimization
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<blockquote data-quote="mkill" data-source="post: 5132930" data-attributes="member: 55985"><p>Guys, hold it. The OP said he's new to 4th edition.</p><p></p><p>Viceroy, before just copy some build from the net, take your time to learn the game from the ground up. If you learned the D&D ropes from 3rd edition, there is a very important change: If you want to have a powerful character in 3rd edition, the build counts. In 4th edition, your tactical skill with the build counts.</p><p></p><p>Build the character yourself. Choose powers that look useful <em>to you</em>. Choose powers where you understand what it does right away. There are a lot of powers that kind of look good but are difficult to pull off without exactly the right combination in exactly the right combat situations.</p><p></p><p>And:</p><p></p><p>Don't build against role.</p><p></p><p>Understand the difference first: Defenders stand in the front, attract enemy attacks and hinder attacks against allies. Controllers stand in the back and rain chaos on the enemy. Choose what you want. You can't be at the front and at the back at the same time. Roles are either-or.</p><p></p><p>If you want a <em>controller</em>, play a straight wizard. Play an Eladrin and take Arcane Implement Proficiency with heavy blades if you like the look of it.</p><p></p><p>Play a Swordmage if you want to play a <em>defender</em>. Optimize for being a defender. Yes, there are useful Wizard powers that can help a Swordmage, but learn how to play a swordmage first, then take the next step. As a Swordmage, you'll get a lot of fancy stuff on your own without filching other classes for powers. Concentrate on your defenses and a strong mark first. Cover the basics.</p><p></p><p>I've seen builds where people tried to take one class and optimize it for another role. Some manage to take, say, a Swordmage, and make a mediocre controller. Still, that character would be a lot more useful, and a lot more fun to play if he was a straight defender.</p></blockquote><p></p>
[QUOTE="mkill, post: 5132930, member: 55985"] Guys, hold it. The OP said he's new to 4th edition. Viceroy, before just copy some build from the net, take your time to learn the game from the ground up. If you learned the D&D ropes from 3rd edition, there is a very important change: If you want to have a powerful character in 3rd edition, the build counts. In 4th edition, your tactical skill with the build counts. Build the character yourself. Choose powers that look useful [I]to you[/I]. Choose powers where you understand what it does right away. There are a lot of powers that kind of look good but are difficult to pull off without exactly the right combination in exactly the right combat situations. And: Don't build against role. Understand the difference first: Defenders stand in the front, attract enemy attacks and hinder attacks against allies. Controllers stand in the back and rain chaos on the enemy. Choose what you want. You can't be at the front and at the back at the same time. Roles are either-or. If you want a [I]controller[/I], play a straight wizard. Play an Eladrin and take Arcane Implement Proficiency with heavy blades if you like the look of it. Play a Swordmage if you want to play a [I]defender[/I]. Optimize for being a defender. Yes, there are useful Wizard powers that can help a Swordmage, but learn how to play a swordmage first, then take the next step. As a Swordmage, you'll get a lot of fancy stuff on your own without filching other classes for powers. Concentrate on your defenses and a strong mark first. Cover the basics. I've seen builds where people tried to take one class and optimize it for another role. Some manage to take, say, a Swordmage, and make a mediocre controller. Still, that character would be a lot more useful, and a lot more fun to play if he was a straight defender. [/QUOTE]
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half elf swordmage mc wizard build optimization
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