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half elf swordmage mc wizard build optimization
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<blockquote data-quote="jbear" data-source="post: 5137851" data-attributes="member: 75065"><p>If you are thinking of going Half-Elf (which gives you no boost to Int) you may as well go Human, which although only boosts one stat, boost the stat of your choice. And at the same time train you in an extra skill, give you an extra at will power (absolutely awesome!!!!! especially for a hybrid or even a multiclass character) and +1 to your 3 Non Ac Defenses. It's probably superior than what your encounter Dilettante power is likely to offer you.</p><p> </p><p>The best Swordmage is the Shielding Swordmage, especially for the Hybrid Swordmage Wizard. All you have to do is get in close enough to mark one of the melee enemies and then retreat away (no more than 10... but that should be far enough!) and unleash your Wizard powers on foes at a distance. If they can't get to you you'll be interrupting 1/round to stop 8 dmg on one of your allies. Preventing damage is even better than healing as it doesn't cost anyone any healing surges! Your leader will love you and so will your allies! not to mention the -2 to Atqs you will be inflicting on that enemy. Swordmages are not meant to be up in your face defenders. </p><p> </p><p>Plus you're going to want to get some White Lotus Feats. White Lotus Risposte triggers off both your Wizard and Swordmage at will powers. Anyone you hit with an arcane at will power that attacks you next turn receives your INT modifier damage. So imagine you mark your target, move away and bombard him from a distance with our at will. If you position yourself well he will have to cause an Opportunity Attack to come after you. And then he's going to take extra damage when he does. If he doesn't you are going to take 8 off the damage he inflicts... if he manages to hit with the -2 ATQ penalty. Win/Win ... for you!</p><p> </p><p>Here's a build to think about:</p><p> </p><p>Human Wizard/Swordmage Hybrid (shielding swordmage)</p><p> </p><p>STR 11 CON 16 DEX 10 INT 18 WIS 13 CAR 8</p><p>HP 28 (or 30 if you take Thay background and use INT instead of CON ...FRealms)</p><p>AC 19 FORT 14 REF 15 WILL 14</p><p>Trained Skills Arcana +9 Endurance +8 Athletics +5 Religion +9</p><p> </p><p>Feats</p><p>Lvl1 Armor Prof: Leather</p><p>Human: Hybrid Talent: Swordmage Warding</p><p>Lvl 2 White Lotus Risposte</p><p>Lvl 4 Enlarge Spell</p><p> </p><p>Powers</p><p>At Will:</p><p>Sword burst</p><p>Winged Horde (although this may have now been nerfed?) or Scorching Burst or even maybe Chilling Cloud (with your mark you are inflicting a -4 penalty to attack if they dont attack you!!!)</p><p>Phantom Bolt (Slide is a nice controller effect especially if your DM uses interesting terrain)</p><p> </p><p>Encounter</p><p>Lvl1 Grasping Shadows</p><p>Lvl3 Dimensional Vortex (interrupt attack on your ally, teleport your enemy next to another enemy and the attack is resolved against him instead!!!! Awesome!!!!)</p><p> </p><p>Daily</p><p>Lvl1 Flaming Sphere (Sit back and let the ball roll... oh but get someone marked first!)</p><p>Lvl 5 Swordmage SHielding Fire (Awesome!!! 2 opponents under your shielding Aegis!!! and the damge you reduce is dealt to the attacker!!! WoW!)</p><p> </p><p>Utility</p><p>lvl2 Mystical Debris (At will minor action control power? Why not!!!)</p><p> </p><p>This is a pretty solid and awesomely fun build! You don't even need to be in melee combat to do your stuff... and you can do a lot of stuff!!!! Sword burst means you still function if you get trapped there and your AC is decent so you should last long enough to move away. But you want to move in, mark, and get away. Also remember you get cantrips as well, so while your out of combat skills are fairly limited... with imagination and creative use of cantrips you can be part of everything going on outside of combat!</p></blockquote><p></p>
[QUOTE="jbear, post: 5137851, member: 75065"] If you are thinking of going Half-Elf (which gives you no boost to Int) you may as well go Human, which although only boosts one stat, boost the stat of your choice. And at the same time train you in an extra skill, give you an extra at will power (absolutely awesome!!!!! especially for a hybrid or even a multiclass character) and +1 to your 3 Non Ac Defenses. It's probably superior than what your encounter Dilettante power is likely to offer you. The best Swordmage is the Shielding Swordmage, especially for the Hybrid Swordmage Wizard. All you have to do is get in close enough to mark one of the melee enemies and then retreat away (no more than 10... but that should be far enough!) and unleash your Wizard powers on foes at a distance. If they can't get to you you'll be interrupting 1/round to stop 8 dmg on one of your allies. Preventing damage is even better than healing as it doesn't cost anyone any healing surges! Your leader will love you and so will your allies! not to mention the -2 to Atqs you will be inflicting on that enemy. Swordmages are not meant to be up in your face defenders. Plus you're going to want to get some White Lotus Feats. White Lotus Risposte triggers off both your Wizard and Swordmage at will powers. Anyone you hit with an arcane at will power that attacks you next turn receives your INT modifier damage. So imagine you mark your target, move away and bombard him from a distance with our at will. If you position yourself well he will have to cause an Opportunity Attack to come after you. And then he's going to take extra damage when he does. If he doesn't you are going to take 8 off the damage he inflicts... if he manages to hit with the -2 ATQ penalty. Win/Win ... for you! Here's a build to think about: Human Wizard/Swordmage Hybrid (shielding swordmage) STR 11 CON 16 DEX 10 INT 18 WIS 13 CAR 8 HP 28 (or 30 if you take Thay background and use INT instead of CON ...FRealms) AC 19 FORT 14 REF 15 WILL 14 Trained Skills Arcana +9 Endurance +8 Athletics +5 Religion +9 Feats Lvl1 Armor Prof: Leather Human: Hybrid Talent: Swordmage Warding Lvl 2 White Lotus Risposte Lvl 4 Enlarge Spell Powers At Will: Sword burst Winged Horde (although this may have now been nerfed?) or Scorching Burst or even maybe Chilling Cloud (with your mark you are inflicting a -4 penalty to attack if they dont attack you!!!) Phantom Bolt (Slide is a nice controller effect especially if your DM uses interesting terrain) Encounter Lvl1 Grasping Shadows Lvl3 Dimensional Vortex (interrupt attack on your ally, teleport your enemy next to another enemy and the attack is resolved against him instead!!!! Awesome!!!!) Daily Lvl1 Flaming Sphere (Sit back and let the ball roll... oh but get someone marked first!) Lvl 5 Swordmage SHielding Fire (Awesome!!! 2 opponents under your shielding Aegis!!! and the damge you reduce is dealt to the attacker!!! WoW!) Utility lvl2 Mystical Debris (At will minor action control power? Why not!!!) This is a pretty solid and awesomely fun build! You don't even need to be in melee combat to do your stuff... and you can do a lot of stuff!!!! Sword burst means you still function if you get trapped there and your AC is decent so you should last long enough to move away. But you want to move in, mark, and get away. Also remember you get cantrips as well, so while your out of combat skills are fairly limited... with imagination and creative use of cantrips you can be part of everything going on outside of combat! [/QUOTE]
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