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*Pathfinder & Starfinder
Half-Elves and wands
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<blockquote data-quote="fuindordm" data-source="post: 4394483" data-attributes="member: 5435"><p>The rogue case still <em>almost</em> makes sense. </p><p></p><p>The Arcane Initiate feat specifies that the rough "counts as a wizard for the purpose of taking feats and paragon paths" and "can use implements with a wizard power or wizard paragon path power" (OK, paraphrased--not direct quotes).</p><p></p><p>So by taking the feat, the character becomes an exception to the general rule for implement use. No problems there. The feat doesn't specifically mention that they can activate the implements, but does specifically mention that they can use them to boost appropriate powers. </p><p></p><p>On this basis one might argue that a rogue with Arcane Initiate cannot activate wands before they get their first power swap feat at level 4. Once they have one wizard power, however, they meet both criteria specified in the general description of implements.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 4394483, member: 5435"] The rogue case still [I]almost[/I] makes sense. The Arcane Initiate feat specifies that the rough "counts as a wizard for the purpose of taking feats and paragon paths" and "can use implements with a wizard power or wizard paragon path power" (OK, paraphrased--not direct quotes). So by taking the feat, the character becomes an exception to the general rule for implement use. No problems there. The feat doesn't specifically mention that they can activate the implements, but does specifically mention that they can use them to boost appropriate powers. On this basis one might argue that a rogue with Arcane Initiate cannot activate wands before they get their first power swap feat at level 4. Once they have one wizard power, however, they meet both criteria specified in the general description of implements. [/QUOTE]
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Half-Elves and wands
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