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General Tabletop Discussion
*Dungeons & Dragons
Half-Elves are taking over my game! (Or are Humans underpowered?)
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<blockquote data-quote="jgsugden" data-source="post: 7884492" data-attributes="member: 2629"><p>There is a problem with your math. Ability score bonuses are not equal to each other.</p><p></p><p>Imagine you're starving an penniless. You have nothing, and are close to death. Then you find 20 dollars. You get to buy food! You'll live a bit longer!</p><p></p><p>Then imagine you're one of the wealthiest people on Earth and you see a 20 on the ground. You won't even pause to pick it up.</p><p></p><p>Similarly, the attribute bonuses in your primary ability score for your class that raise you to an even score are the most valuable from an efficiency perspective. Then, based upon class, your constiution, dexterity or secondary ability score become important. However, and importantly, they have less value.</p><p></p><p>A sorcerer PC will relish getting a +1 or +2 to charisma. If they're a varant human they may really enjoy a higher dexterity or consttution to pair with it. If they're a half-elf, they may add to both of those ability scores ... but those additional bonuses are not as powerful. </p><p></p><p>A monk PC will find a +2 to charisma nice, but not terribly important. If they're a variant human, they'll put both of their +1 into wisdom and dexterity, usually. Same if they're a half-elf. </p><p></p><p>From a power gamer perspective, the human variant and their access to a feat at level one, without sacrificing an ASI, is incredibly strong. You have so many choices from which to select and tweak to give your PC the most power that you can. Great Weapon Master, Sharpshooter, Magic Initiate, Lucky, Polearm Master... these feats are incredibly strong and defining. Even Heavy Armor proficiency is overpowering at low levels.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7884492, member: 2629"] There is a problem with your math. Ability score bonuses are not equal to each other. Imagine you're starving an penniless. You have nothing, and are close to death. Then you find 20 dollars. You get to buy food! You'll live a bit longer! Then imagine you're one of the wealthiest people on Earth and you see a 20 on the ground. You won't even pause to pick it up. Similarly, the attribute bonuses in your primary ability score for your class that raise you to an even score are the most valuable from an efficiency perspective. Then, based upon class, your constiution, dexterity or secondary ability score become important. However, and importantly, they have less value. A sorcerer PC will relish getting a +1 or +2 to charisma. If they're a varant human they may really enjoy a higher dexterity or consttution to pair with it. If they're a half-elf, they may add to both of those ability scores ... but those additional bonuses are not as powerful. A monk PC will find a +2 to charisma nice, but not terribly important. If they're a variant human, they'll put both of their +1 into wisdom and dexterity, usually. Same if they're a half-elf. From a power gamer perspective, the human variant and their access to a feat at level one, without sacrificing an ASI, is incredibly strong. You have so many choices from which to select and tweak to give your PC the most power that you can. Great Weapon Master, Sharpshooter, Magic Initiate, Lucky, Polearm Master... these feats are incredibly strong and defining. Even Heavy Armor proficiency is overpowering at low levels. [/QUOTE]
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Half-Elves are taking over my game! (Or are Humans underpowered?)
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