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Half-Elves are taking over my game! (Or are Humans underpowered?)
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<blockquote data-quote="Horwath" data-source="post: 7884882" data-attributes="member: 6801299"><p>for homebrew;</p><p></p><p>Remove ability boosts from race.</p><p></p><p>Rework point buy to:</p><p></p><p>32pts in total;</p><p>8: 0 pts</p><p>10: 2 pts</p><p>12: 4 pts</p><p>14: 6 pts</p><p>16: 10 pts</p><p></p><p></p><p>They just balance racial features a little.</p><p></p><p>I.E. make options for racial weapons/armor be exchanged for tools/skill if a starting class has those proficiency.</p><p></p><p>I.E. dwarf armor proficiency: instead of starting medium armor proficiency, you get improvement in armor training category from your starting class: none->light, light->medium, medium->heavy, heavy->extra class skill.</p><p></p><p>Elves could get extra proficiency in woodcrafting or herbalism tools instead of weapon proficiency or getting Sylvan language.</p><p></p><p>Also intelligence need to add extra tool and extra language proficiency per point of bonus.</p><p></p><p>And if you want some racial stereotypes be present in case of abilities, you can add minimum and maximum scores for some races.</p><p></p><p>I.E: elves, minimum dex 12, max con 14 at 1st level</p><p>dwarves: min con 12, max cha 14,</p><p>halfelves: min dex 10</p><p>halforcs: min str 12, max int 14</p><p>halflings: min cha 12, max str 14</p><p>gnomes: min int 12, max str 14</p><p>orcs: min str 14, max int 14</p><p>aasimar: min cha 12</p><p></p><p>then as a option you can have min scores for some classes.</p><p></p><p>The paladin as most iconic for that:</p><p>min str 14, min con 12, min wis 12, min cha 14</p><p></p><p>full casters would have min stat of 14 in their casting stat and halfcasters min 12.</p></blockquote><p></p>
[QUOTE="Horwath, post: 7884882, member: 6801299"] for homebrew; Remove ability boosts from race. Rework point buy to: 32pts in total; 8: 0 pts 10: 2 pts 12: 4 pts 14: 6 pts 16: 10 pts They just balance racial features a little. I.E. make options for racial weapons/armor be exchanged for tools/skill if a starting class has those proficiency. I.E. dwarf armor proficiency: instead of starting medium armor proficiency, you get improvement in armor training category from your starting class: none->light, light->medium, medium->heavy, heavy->extra class skill. Elves could get extra proficiency in woodcrafting or herbalism tools instead of weapon proficiency or getting Sylvan language. Also intelligence need to add extra tool and extra language proficiency per point of bonus. And if you want some racial stereotypes be present in case of abilities, you can add minimum and maximum scores for some races. I.E: elves, minimum dex 12, max con 14 at 1st level dwarves: min con 12, max cha 14, halfelves: min dex 10 halforcs: min str 12, max int 14 halflings: min cha 12, max str 14 gnomes: min int 12, max str 14 orcs: min str 14, max int 14 aasimar: min cha 12 then as a option you can have min scores for some classes. The paladin as most iconic for that: min str 14, min con 12, min wis 12, min cha 14 full casters would have min stat of 14 in their casting stat and halfcasters min 12. [/QUOTE]
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