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Half-elves in 3.5 (or: Half-elves got the shaft!)
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<blockquote data-quote="takyris" data-source="post: 892027" data-attributes="member: 5171"><p>So... nobody ever makes a Will save by 2 or less, nobody multiclasses a lot but wants bonuses on several types of skill checks instead of one extra skill point, and so forth? Dude. I don't get the half-elf hatred. I really severely don't.</p><p></p><p>If you want to go with the Cha route, don't give them a Cha bonus -- I thought it was a conscious decision that no race in the core game got Int, Wis, or Cha bonuses, because those make spellcasters too powerful. Instead, give the half-elf a bonus on Bluff, Diplomacy, and Gather Information checks.</p><p></p><p>As for dwarves, I agree that they get a lot of nice stuff, but their Cha penalty dings them in more classes than it used to (hurts paladin, sorcerer, bard, and cleric, for the most part, making those tough classes to play -- albeit least for the cleric). That limits the flexibility of the dwarves, and I value flexibility. I also mislike the 20 foot movement rate. I think that those two penalties make them more reasonable. A +2 Con is certainly excellent, but a -2 Cha makes them much less FUN, in my mind -- so it evens out. In a strict dungeon hack, where mobility and social interaction are secondary at best, I can see dwarves as cool.</p></blockquote><p></p>
[QUOTE="takyris, post: 892027, member: 5171"] So... nobody ever makes a Will save by 2 or less, nobody multiclasses a lot but wants bonuses on several types of skill checks instead of one extra skill point, and so forth? Dude. I don't get the half-elf hatred. I really severely don't. If you want to go with the Cha route, don't give them a Cha bonus -- I thought it was a conscious decision that no race in the core game got Int, Wis, or Cha bonuses, because those make spellcasters too powerful. Instead, give the half-elf a bonus on Bluff, Diplomacy, and Gather Information checks. As for dwarves, I agree that they get a lot of nice stuff, but their Cha penalty dings them in more classes than it used to (hurts paladin, sorcerer, bard, and cleric, for the most part, making those tough classes to play -- albeit least for the cleric). That limits the flexibility of the dwarves, and I value flexibility. I also mislike the 20 foot movement rate. I think that those two penalties make them more reasonable. A +2 Con is certainly excellent, but a -2 Cha makes them much less FUN, in my mind -- so it evens out. In a strict dungeon hack, where mobility and social interaction are secondary at best, I can see dwarves as cool. [/QUOTE]
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