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Half-elves in 3.5 (or: Half-elves got the shaft!)
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<blockquote data-quote="LuYangShih" data-source="post: 892035" data-attributes="member: 10414"><p>Dwarves get a +2 to the statistic that is valuable for <strong>every</strong> class, while a -2 that is only a major penalty if you're a Sorcerer or a Bard. Even then, not that big a deal. The bonus to Constitution more than makes up for it.</p><p></p><p>And then Dwarves get all their other massive bonuses, particularly the bonuses recieved for saving throws (+2 to on saving throws against all spells... can you say Iron Will, Great Fortitude, and Lightning Reflexes all rolled into one?), and the combat bonuses. Plus the Stonecunning and Craft bonuses, and now in 3.5E they're getting even more.</p><p></p><p>Half-Elf just as good as a Human, you say? I take Human, (and let's be generous to the Half-Elf, and say I pick a class that doesn't have spot and listen as class skills), use my beginning bonus 4 skillpoints to get a +1 to Spot and Listen. It seems now I have that bonus covered. And let's take Iron Will as the bonus feat. Look, +2 to ALL Will saves, not just against enchantments. And I also get 19 more skillpoints than the Half-Elf.</p><p></p><p>The only thing the Half-Elf gets that a Human does not, following the above, is an immunity to sleep and the ability to use Elven weapons. Hardly earth shattering, I'd much rather have the skillpoints. And so would you, if you really "value flexibility", as you say. </p><p></p><p>And Half-Elves lose out even bigger against the Elven parent, who gain everything Half-Elves gain and then some. No, the Half-Elf doesn't even come close to being a mechanically viable race. And the roleplaying opportunities are no greater, either, in my opinion. Half-Elves offer nothing, mechanically or roleplaying wise, that their full blooded parents do not already possess.</p></blockquote><p></p>
[QUOTE="LuYangShih, post: 892035, member: 10414"] Dwarves get a +2 to the statistic that is valuable for [b]every[/b] class, while a -2 that is only a major penalty if you're a Sorcerer or a Bard. Even then, not that big a deal. The bonus to Constitution more than makes up for it. And then Dwarves get all their other massive bonuses, particularly the bonuses recieved for saving throws (+2 to on saving throws against all spells... can you say Iron Will, Great Fortitude, and Lightning Reflexes all rolled into one?), and the combat bonuses. Plus the Stonecunning and Craft bonuses, and now in 3.5E they're getting even more. Half-Elf just as good as a Human, you say? I take Human, (and let's be generous to the Half-Elf, and say I pick a class that doesn't have spot and listen as class skills), use my beginning bonus 4 skillpoints to get a +1 to Spot and Listen. It seems now I have that bonus covered. And let's take Iron Will as the bonus feat. Look, +2 to ALL Will saves, not just against enchantments. And I also get 19 more skillpoints than the Half-Elf. The only thing the Half-Elf gets that a Human does not, following the above, is an immunity to sleep and the ability to use Elven weapons. Hardly earth shattering, I'd much rather have the skillpoints. And so would you, if you really "value flexibility", as you say. And Half-Elves lose out even bigger against the Elven parent, who gain everything Half-Elves gain and then some. No, the Half-Elf doesn't even come close to being a mechanically viable race. And the roleplaying opportunities are no greater, either, in my opinion. Half-Elves offer nothing, mechanically or roleplaying wise, that their full blooded parents do not already possess. [/QUOTE]
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