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Half-Elves: Underpowered
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<blockquote data-quote="Shin Okada" data-source="post: 2104474" data-attributes="member: 1956"><p>For those who think Low-Light vision is not a big advantage.</p><p></p><p>Do you realize that for spell casters Low-Light vision is often better than Darkvison? Now we have dim (or shadowy) lit areas. So, with sunrod, a spellcaster with low-light can target opponents within 120 ft (24 squares). And with bullseye lantern, he can target opponents within 240 ft (48 squares).</p><p></p><p>Of course, if the entire party has Darkvision, they can move without light source and thus can have advantage over a party with light source. But typical party needs some kind of light source anyway. So having low-light vision is very advantageous for a spellcaster. Archers suffer concealment penalty when shooting against something in dim lit area. But that is still better than normal or 60-foot darkvision.</p><p></p><p>And half-elfs are the only core race who have low-light, 30ft. speed & no constitution penalty. Constitution is of course very important for spellcaster class (smaller hd, concentration skill). And speed is also important. It may change whether if he can go to the space from which he can see a certain target. Or, it may change whether if he can touch someone (say, dying friend).</p><p></p><p>Half-Elves are not underpowered. Low-Light vision it self is worth a feat (or more).</p><p></p><p>And Half-Orcs are not underpowered, too. They don't fit for various classes (wizard and such). But they make excellent barbarians and fighters. Also good for druids or monks. Yes, their low Int limit their way of fighting. It is unlikely for them to have Combat Expertise and related feats. But there are tons of other options (I mean combat-related feats) in 3.5e.</p><p></p><p>And I say again. Halfling ARE underpowered mechanic wise. They are no good for any classes.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 2104474, member: 1956"] For those who think Low-Light vision is not a big advantage. Do you realize that for spell casters Low-Light vision is often better than Darkvison? Now we have dim (or shadowy) lit areas. So, with sunrod, a spellcaster with low-light can target opponents within 120 ft (24 squares). And with bullseye lantern, he can target opponents within 240 ft (48 squares). Of course, if the entire party has Darkvision, they can move without light source and thus can have advantage over a party with light source. But typical party needs some kind of light source anyway. So having low-light vision is very advantageous for a spellcaster. Archers suffer concealment penalty when shooting against something in dim lit area. But that is still better than normal or 60-foot darkvision. And half-elfs are the only core race who have low-light, 30ft. speed & no constitution penalty. Constitution is of course very important for spellcaster class (smaller hd, concentration skill). And speed is also important. It may change whether if he can go to the space from which he can see a certain target. Or, it may change whether if he can touch someone (say, dying friend). Half-Elves are not underpowered. Low-Light vision it self is worth a feat (or more). And Half-Orcs are not underpowered, too. They don't fit for various classes (wizard and such). But they make excellent barbarians and fighters. Also good for druids or monks. Yes, their low Int limit their way of fighting. It is unlikely for them to have Combat Expertise and related feats. But there are tons of other options (I mean combat-related feats) in 3.5e. And I say again. Halfling ARE underpowered mechanic wise. They are no good for any classes. [/QUOTE]
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