Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Half-Elves: Underpowered
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThirdWizard" data-source="post: 2106947" data-attributes="member: 12037"><p>Low-light vision isn't that good unless you're doing a lot of night reconosance, which most groups don't do, or if they do, they make use of magic. Even a group composed of half-orcs, dwarves, and one human have to carry around a light source in a dungeon unless the human is using magic.</p><p></p><p>Halflings get: </p><p>+2 Dex (very helpful to rogues)</p><p>-2 Str (bad for rogues, unless you count on SA damage a lot)</p><p>+1 size bonus to AC </p><p>+1 size bonus to Attack</p><p>+4 size bonus to Hide</p><p>-4 size penalty to trips and grapples (2nd worst aspect)</p><p>wield smaller weapons (see -2 Str)</p><p>20 ft speed (the worst thing about them - kills any Spring Attack maneuver)</p><p>+2 racial bonus to Climb</p><p>+2 racial bonus to Jump</p><p>+2 racial bonus to Move Silently</p><p>+1 racial bonus to all saving throws</p><p>+2 morale bonus on saves versus fear</p><p>+1 racial bonus on attack rolls with thrown weapons and slings (stacks with size bonus, nice)</p><p>+2 racial bonus to Listen checks</p><p>Favored Class: Rogue</p><p></p><p>All in all, they make really good rogues. Their main drawback is speed, not their sight. I would reccomend a halfling rogue to concentrate more on ranged fighting (thrown preferably) at lower levels, then move into melee at higher levels when some kind of speed enhancement is attainable. Maybe boots that can cast <em>Expedious Retreat</em> X/day or something like that. </p><p></p><p>Typically with point buy they'll start with 12 Str and 16 Dex, maybe 17 Dex, which I don't think is too bad. Sneak attacking ranged is a problematic process, depending on one's views. (<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) But, soon enough they can move into melee, using their enhanced dex to tumble about and finnesse their weapons. They're stealthier than other rogues, and +1 to all saving throws is an outstanding ability.</p><p></p><p>They make very good sorcerers too.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2106947, member: 12037"] Low-light vision isn't that good unless you're doing a lot of night reconosance, which most groups don't do, or if they do, they make use of magic. Even a group composed of half-orcs, dwarves, and one human have to carry around a light source in a dungeon unless the human is using magic. Halflings get: +2 Dex (very helpful to rogues) -2 Str (bad for rogues, unless you count on SA damage a lot) +1 size bonus to AC +1 size bonus to Attack +4 size bonus to Hide -4 size penalty to trips and grapples (2nd worst aspect) wield smaller weapons (see -2 Str) 20 ft speed (the worst thing about them - kills any Spring Attack maneuver) +2 racial bonus to Climb +2 racial bonus to Jump +2 racial bonus to Move Silently +1 racial bonus to all saving throws +2 morale bonus on saves versus fear +1 racial bonus on attack rolls with thrown weapons and slings (stacks with size bonus, nice) +2 racial bonus to Listen checks Favored Class: Rogue All in all, they make really good rogues. Their main drawback is speed, not their sight. I would reccomend a halfling rogue to concentrate more on ranged fighting (thrown preferably) at lower levels, then move into melee at higher levels when some kind of speed enhancement is attainable. Maybe boots that can cast [i]Expedious Retreat[/i] X/day or something like that. Typically with point buy they'll start with 12 Str and 16 Dex, maybe 17 Dex, which I don't think is too bad. Sneak attacking ranged is a problematic process, depending on one's views. (;)) But, soon enough they can move into melee, using their enhanced dex to tumble about and finnesse their weapons. They're stealthier than other rogues, and +1 to all saving throws is an outstanding ability. They make very good sorcerers too. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Half-Elves: Underpowered
Top