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Half-Elves: Underpowered
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<blockquote data-quote="Shin Okada" data-source="post: 2106953" data-attributes="member: 1956"><p>So your group always move as a group? Your rogues never do the role of foward observer?</p><p>With light source or not, it is really a bad idea to go with armored fighters when scouting. So, scouting is usually done only with stealthy characters.</p><p>And most monsters in underground dungeon has darkvision. So most dungeons are not lit. If a halfling rogue brings a lantern when scounting a dungeon, he will surely be found by monsters before he notice the monsters. Ouch!</p><p></p><p>And dungeons are usually not near your home town. Adventurers travel there. So every night, they must camp. Unless DMs are very, very generous, night camp is not that much safe. In night camp, the vision is very important.</p><p></p><p>Also, sometimes, adventurers raid evil citadel, stronghold of bandits and such. In that case, forward observing is very important. As majority of the "pepole" in most world are human, demihumans with low-light or darkvision can have big advantage if they move at night.</p><p></p><p>Vision is very important. I have played some survival games (those with air-soft guns) when I was a high school student. We have played some night-time games. And someone with noctovision scope surely had an edge.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 2106953, member: 1956"] So your group always move as a group? Your rogues never do the role of foward observer? With light source or not, it is really a bad idea to go with armored fighters when scouting. So, scouting is usually done only with stealthy characters. And most monsters in underground dungeon has darkvision. So most dungeons are not lit. If a halfling rogue brings a lantern when scounting a dungeon, he will surely be found by monsters before he notice the monsters. Ouch! And dungeons are usually not near your home town. Adventurers travel there. So every night, they must camp. Unless DMs are very, very generous, night camp is not that much safe. In night camp, the vision is very important. Also, sometimes, adventurers raid evil citadel, stronghold of bandits and such. In that case, forward observing is very important. As majority of the "pepole" in most world are human, demihumans with low-light or darkvision can have big advantage if they move at night. Vision is very important. I have played some survival games (those with air-soft guns) when I was a high school student. We have played some night-time games. And someone with noctovision scope surely had an edge. [/QUOTE]
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