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Half-Elves: Underpowered
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<blockquote data-quote="Pickaxe" data-source="post: 2107288" data-attributes="member: 10812"><p>I have a halfling druid, who gets an effective +3 (+2 Dex, +1 size, +1 thrown) to throwing Produce Flame, a ranged touch attack. It works pretty well. He can also ride his dog animal companion if needed, to negate the speed penalty. And, of course, he gets wildshape at 5th level, which opens up a lot more opportunities for speed.</p><p></p><p>Here are some other points that I've found interesting in this thread. Keep in mind that we've never played a campaign beyond 6th level (yet).</p><p></p><p>1) I'm surprised that elves are considered to be so weak. My impression (and that of my group) was that dwarves got extra things in 3.5 to make them more comparable to elves. Yes, elves get a Con penalty, but they get a Dex bonus, and Dex seems to be perhaps the most valuable ability. Furthermore, at least at lower levels, it seems that AC is more valuable than HP; compared to 1e (my only other D&D experience), damage is much greater in 3e, and it's better to avoid being hit than to try to soak up the damage. Elves also get proficiency in longswords and bows for free, which seems like a great thing for a number of classes. I anticipate that the responses to these points are: 1) AC doesn't scale with BAB well, so it becomes less valuable at higher levels, and 2) if you are of a class that doesn't get martial weapons normally, you aren't going to invest in improving your sword and bow attacks at higher levels when you have other better abilities, like spells. That longbow is less and less of a benefit to a wizard as he advances.</p><p></p><p>2) I'm curious why half-elves are considered to be the best spotters when they get half the racial bonus that elves get. Multiclassing was mentioned, but an elf can take wizard levels at liberty, giving him a familiar and hence Alertness for free, and an owl or a hawk gets you even more bonuses. Combine that with a class with spot as a class skill, plus Skill Focus (spot), and that would seem to give the maximum spot skill.</p><p></p><p>3) Maybe we just don't take advantage of it, but lowlight vision doesn't do a lot for us in the dungeon. The point about light sources making you a target is a good one, but lowlight vision requires a light source as well. We pretty much make it a point to have at least one character with darkvision.</p><p></p><p>--Axe</p></blockquote><p></p>
[QUOTE="Pickaxe, post: 2107288, member: 10812"] I have a halfling druid, who gets an effective +3 (+2 Dex, +1 size, +1 thrown) to throwing Produce Flame, a ranged touch attack. It works pretty well. He can also ride his dog animal companion if needed, to negate the speed penalty. And, of course, he gets wildshape at 5th level, which opens up a lot more opportunities for speed. Here are some other points that I've found interesting in this thread. Keep in mind that we've never played a campaign beyond 6th level (yet). 1) I'm surprised that elves are considered to be so weak. My impression (and that of my group) was that dwarves got extra things in 3.5 to make them more comparable to elves. Yes, elves get a Con penalty, but they get a Dex bonus, and Dex seems to be perhaps the most valuable ability. Furthermore, at least at lower levels, it seems that AC is more valuable than HP; compared to 1e (my only other D&D experience), damage is much greater in 3e, and it's better to avoid being hit than to try to soak up the damage. Elves also get proficiency in longswords and bows for free, which seems like a great thing for a number of classes. I anticipate that the responses to these points are: 1) AC doesn't scale with BAB well, so it becomes less valuable at higher levels, and 2) if you are of a class that doesn't get martial weapons normally, you aren't going to invest in improving your sword and bow attacks at higher levels when you have other better abilities, like spells. That longbow is less and less of a benefit to a wizard as he advances. 2) I'm curious why half-elves are considered to be the best spotters when they get half the racial bonus that elves get. Multiclassing was mentioned, but an elf can take wizard levels at liberty, giving him a familiar and hence Alertness for free, and an owl or a hawk gets you even more bonuses. Combine that with a class with spot as a class skill, plus Skill Focus (spot), and that would seem to give the maximum spot skill. 3) Maybe we just don't take advantage of it, but lowlight vision doesn't do a lot for us in the dungeon. The point about light sources making you a target is a good one, but lowlight vision requires a light source as well. We pretty much make it a point to have at least one character with darkvision. --Axe [/QUOTE]
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