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Half-Elves: Underpowered
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<blockquote data-quote="Shin Okada" data-source="post: 2107325" data-attributes="member: 1956"><p>Pickaxe,</p><p></p><p>Your Druid built is interesting. And it could be the main answer to current edition halflings. Actually, in Races of the Wild, racial substitution levels for Halfling Druid is more beneficial and interesting comparing to it's for Halfling Rogue. IMHO, designers in WotC is already aware of the fact that Halfling Rogue is rather no good in current edition. Reading CW (Outrider), Eberron (Dinosaurs), & Races of Wild, it is apparent that WotC is trying to make Halflings into a "rider race".</p><p></p><p>> 1) Elves</p><p>While Dexterity is good for various skills, for most classes, Con is more important.</p><p></p><p>Cleric, Fighter & Paladin wear Heavy Armor and thus high dex tend to be (wasted). Also, most of the Dex-based skills become impractical ones due to armor check penalty (unless a character has Mithral Full-Plate).</p><p></p><p>For Arcane Spellcasters, Con is still more important than Dex. Their hit dices are d4. Thus, each +1 con bonus means bigger percentage of total HP. Concentration is one of the most important skill for them. And, low Fort save is their biggest weakness and high Con compensate it. A failed Ref save rarely kill you instantaneously. But a failed Con save does.</p><p></p><p>High Dex is good for Rogues and Rangers, though. I think High Elf makes a nice Ranger and good (though somewhat squishy) rogue.</p><p></p><p>Regarding Weapon familiarity. Well, longsword is not the first class melee weapon anymore. There are d8 simple weapons such as Moningstar or Heavy Mace. Rapier is good for finesse-type fighters but Rogues and Rangers are already proficient with it. Bow proficiency is good sometimes. But unless you have good BAB and high Str, that does not mean much. For most wizards, Crossbow and Composite bow are not that much different.</p><p></p><p>2) Half-Elves as the best spotter</p><p></p><p>That is not my opinion. But I think they are Ok as they have low-light and yet has no penalty on Con and Cha. So they make good Clerics and paladins. Maybe good fighters and rangers, too.</p><p></p><p>3) Darkvision vs Low-Light</p><p></p><p>Darkvision and Low-Light vision both have their pros and cons.</p><p>Darkvision enables you to scout in complete darkness without carrying light source by yourself. So good for dungeon delving rogues.</p><p>On the other hand, Low-Light vision gives you longer LOS when there are some kind of dim light source. For example, with a bullseye lantern, a spellcaster with low-light vision can target something 120 ft. away. Also, low-light vision is great under moonlight. So low-light vision is good for a spellcaster who usually be amongst the main party with light source. Or, someone act in wild environment.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 2107325, member: 1956"] Pickaxe, Your Druid built is interesting. And it could be the main answer to current edition halflings. Actually, in Races of the Wild, racial substitution levels for Halfling Druid is more beneficial and interesting comparing to it's for Halfling Rogue. IMHO, designers in WotC is already aware of the fact that Halfling Rogue is rather no good in current edition. Reading CW (Outrider), Eberron (Dinosaurs), & Races of Wild, it is apparent that WotC is trying to make Halflings into a "rider race". > 1) Elves While Dexterity is good for various skills, for most classes, Con is more important. Cleric, Fighter & Paladin wear Heavy Armor and thus high dex tend to be (wasted). Also, most of the Dex-based skills become impractical ones due to armor check penalty (unless a character has Mithral Full-Plate). For Arcane Spellcasters, Con is still more important than Dex. Their hit dices are d4. Thus, each +1 con bonus means bigger percentage of total HP. Concentration is one of the most important skill for them. And, low Fort save is their biggest weakness and high Con compensate it. A failed Ref save rarely kill you instantaneously. But a failed Con save does. High Dex is good for Rogues and Rangers, though. I think High Elf makes a nice Ranger and good (though somewhat squishy) rogue. Regarding Weapon familiarity. Well, longsword is not the first class melee weapon anymore. There are d8 simple weapons such as Moningstar or Heavy Mace. Rapier is good for finesse-type fighters but Rogues and Rangers are already proficient with it. Bow proficiency is good sometimes. But unless you have good BAB and high Str, that does not mean much. For most wizards, Crossbow and Composite bow are not that much different. 2) Half-Elves as the best spotter That is not my opinion. But I think they are Ok as they have low-light and yet has no penalty on Con and Cha. So they make good Clerics and paladins. Maybe good fighters and rangers, too. 3) Darkvision vs Low-Light Darkvision and Low-Light vision both have their pros and cons. Darkvision enables you to scout in complete darkness without carrying light source by yourself. So good for dungeon delving rogues. On the other hand, Low-Light vision gives you longer LOS when there are some kind of dim light source. For example, with a bullseye lantern, a spellcaster with low-light vision can target something 120 ft. away. Also, low-light vision is great under moonlight. So low-light vision is good for a spellcaster who usually be amongst the main party with light source. Or, someone act in wild environment. [/QUOTE]
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