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Half-Elves: Underpowered
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<blockquote data-quote="Roxlimn" data-source="post: 2112871" data-attributes="member: 11878"><p>I would have to agree with Shin Okada with the use and power of Half-elves. This is reflected in race choice in my groups. Half Elf is a great choice for stealthy characters like Ranger, and Rogue, and especially Bard, and a more than decent choice for things like Wizard and Sorcerer, and even Bladesinger.</p><p></p><p>Without putting too fine a point on it, anytime you want a tougher Elf, you want a Half-Elf.</p><p></p><p>Low Light Vision is extremely good, especially in many underground settings. Many dungeons are pitch black, but many are illuminated by torches in wall settings, too, or phosphrescent fungi, or candles, all of which favor the Low Light character. Of course, with many parties requiring light of some sort anyway, it's almost always the case that the Low Light Half Elves see the farthest without having to deal with concealment.</p><p></p><p>Bringing along a light source is problematic, but it's ameliorated because most corridors are not long enough to exhaust the range of a bull's eye Lantern for a Low Light individual. That means that spotting chances are better for the Darkvision character (who has normal vision, after all, and is looking to spot a light source), but the Low Light character is at least better than normal vision characters.</p><p></p><p>It's in dimly lit moonlit outdoors or natural phosphorescent caverns that Low Light shines the best. With all normal vision characters being hampered by concealment chances, the Low Light characters can simply knock out the lights and SA like there was no tomorrow, while simultaneously ruining the SA chances of anyone in the opposing party.</p><p></p><p>Night is also (naturally!) the best time for Rogues (any Rogue!) to make scouting forays into known dangerous enemy areas, as the ambient darkness will give them more places in which to use their Hide skill. A collage of lighting conditions featuring mostly natural Shadowy Illumination areas (for normal vision characters) greatly favors the Low Light character, giving him room in which to hide while seeing everyone else quite clearly.</p></blockquote><p></p>
[QUOTE="Roxlimn, post: 2112871, member: 11878"] I would have to agree with Shin Okada with the use and power of Half-elves. This is reflected in race choice in my groups. Half Elf is a great choice for stealthy characters like Ranger, and Rogue, and especially Bard, and a more than decent choice for things like Wizard and Sorcerer, and even Bladesinger. Without putting too fine a point on it, anytime you want a tougher Elf, you want a Half-Elf. Low Light Vision is extremely good, especially in many underground settings. Many dungeons are pitch black, but many are illuminated by torches in wall settings, too, or phosphrescent fungi, or candles, all of which favor the Low Light character. Of course, with many parties requiring light of some sort anyway, it's almost always the case that the Low Light Half Elves see the farthest without having to deal with concealment. Bringing along a light source is problematic, but it's ameliorated because most corridors are not long enough to exhaust the range of a bull's eye Lantern for a Low Light individual. That means that spotting chances are better for the Darkvision character (who has normal vision, after all, and is looking to spot a light source), but the Low Light character is at least better than normal vision characters. It's in dimly lit moonlit outdoors or natural phosphorescent caverns that Low Light shines the best. With all normal vision characters being hampered by concealment chances, the Low Light characters can simply knock out the lights and SA like there was no tomorrow, while simultaneously ruining the SA chances of anyone in the opposing party. Night is also (naturally!) the best time for Rogues (any Rogue!) to make scouting forays into known dangerous enemy areas, as the ambient darkness will give them more places in which to use their Hide skill. A collage of lighting conditions featuring mostly natural Shadowy Illumination areas (for normal vision characters) greatly favors the Low Light character, giving him room in which to hide while seeing everyone else quite clearly. [/QUOTE]
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