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Half-elves: What's the problem?
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<blockquote data-quote="Shin Okada" data-source="post: 906059" data-attributes="member: 1956"><p>Wait a minute. It is somewhat off-topic but you say Half-Orcs are underpowered? Have you ever actually played that race or met a PC of that race? +2 Str and Darkvision are great enough. My main PC is a Half-Orc Rogue/Barbarian/Fighter. I have played him since the 1st level and now he is in 12th level. At every moment he has been one of the most useful member in the party.</p><p></p><p>Regarding Half-Elf. Well, yes I think it is a good alternative to human race. IMHO, the most significant racial feature is Low-Light Vision. Try to play a campaign involving a lot of wilderness encounter and night-camp. You need someone who has low-light vision and high Spot bonus. Also, Low-light vision and Dark Vision are very useful for spell casters. For frontal melee fighters, if they have their own light source, that is usually enough. All they need to see is something they can strike. But for spell casters, rage of vision is very, very important. And, unfortunately, Elves have low constitution score and that is a miserable feature for an arcane caster. So I prefer Dwarf, Gnome, or Half-Elf for an arcane caster.</p><p></p><p>One of my current PC is a Half-Elf Cleric. He is very useful. He can usually see up to 60 foot in a dark dungeon (often using sunrod). Up to 120 foot when using Daylight spell. As he is taking Spot as cross-class skill and wearing Eyes of the Eagles, he can be at least more than average night-watch. And He has chosen travel domain (wilderness lore is now a class-skill) and took Track feat. He could do the same things if he were an Elf. But if so, he got lower hp and lower fortitude save. And +2 Dex does not help him much as he already has Dex of 13 and wearing a Full-Plate.</p><p></p><p>Not just those half-races, but all the demihumans have some way to make their racial feature effective.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 906059, member: 1956"] Wait a minute. It is somewhat off-topic but you say Half-Orcs are underpowered? Have you ever actually played that race or met a PC of that race? +2 Str and Darkvision are great enough. My main PC is a Half-Orc Rogue/Barbarian/Fighter. I have played him since the 1st level and now he is in 12th level. At every moment he has been one of the most useful member in the party. Regarding Half-Elf. Well, yes I think it is a good alternative to human race. IMHO, the most significant racial feature is Low-Light Vision. Try to play a campaign involving a lot of wilderness encounter and night-camp. You need someone who has low-light vision and high Spot bonus. Also, Low-light vision and Dark Vision are very useful for spell casters. For frontal melee fighters, if they have their own light source, that is usually enough. All they need to see is something they can strike. But for spell casters, rage of vision is very, very important. And, unfortunately, Elves have low constitution score and that is a miserable feature for an arcane caster. So I prefer Dwarf, Gnome, or Half-Elf for an arcane caster. One of my current PC is a Half-Elf Cleric. He is very useful. He can usually see up to 60 foot in a dark dungeon (often using sunrod). Up to 120 foot when using Daylight spell. As he is taking Spot as cross-class skill and wearing Eyes of the Eagles, he can be at least more than average night-watch. And He has chosen travel domain (wilderness lore is now a class-skill) and took Track feat. He could do the same things if he were an Elf. But if so, he got lower hp and lower fortitude save. And +2 Dex does not help him much as he already has Dex of 13 and wearing a Full-Plate. Not just those half-races, but all the demihumans have some way to make their racial feature effective. [/QUOTE]
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